GADIA, DAVIDE
 Distribuzione geografica
Continente #
EU - Europa 6.647
NA - Nord America 5.032
AS - Asia 4.866
SA - Sud America 475
AF - Africa 89
OC - Oceania 63
Continente sconosciuto - Info sul continente non disponibili 5
Totale 17.177
Nazione #
US - Stati Uniti d'America 4.735
GB - Regno Unito 2.262
CN - Cina 1.656
IT - Italia 1.565
SG - Singapore 1.360
RU - Federazione Russa 477
SE - Svezia 465
DE - Germania 426
HK - Hong Kong 406
BR - Brasile 325
FR - Francia 274
IN - India 258
NL - Olanda 244
VN - Vietnam 238
CA - Canada 222
IE - Irlanda 176
KR - Corea 155
TR - Turchia 144
UA - Ucraina 127
ID - Indonesia 114
DK - Danimarca 112
FI - Finlandia 109
BD - Bangladesh 96
JP - Giappone 70
MY - Malesia 70
ES - Italia 60
PH - Filippine 53
AU - Australia 52
MX - Messico 47
PL - Polonia 45
CH - Svizzera 42
CO - Colombia 38
EU - Europa 32
AR - Argentina 31
GR - Grecia 31
PT - Portogallo 29
SA - Arabia Saudita 29
PE - Perù 28
AT - Austria 27
SK - Slovacchia (Repubblica Slovacca) 26
TW - Taiwan 26
IQ - Iraq 25
PK - Pakistan 25
BE - Belgio 23
RO - Romania 22
IR - Iran 21
CI - Costa d'Avorio 20
CZ - Repubblica Ceca 20
ZA - Sudafrica 20
TH - Thailandia 17
CL - Cile 15
EC - Ecuador 15
IL - Israele 14
HU - Ungheria 13
NP - Nepal 13
BG - Bulgaria 11
MA - Marocco 10
NZ - Nuova Zelanda 10
LT - Lituania 9
NO - Norvegia 9
JO - Giordania 8
LK - Sri Lanka 8
LU - Lussemburgo 8
SI - Slovenia 8
BH - Bahrain 7
EG - Egitto 7
MT - Malta 7
PY - Paraguay 7
UZ - Uzbekistan 7
VE - Venezuela 7
BO - Bolivia 6
CR - Costa Rica 6
GE - Georgia 6
KZ - Kazakistan 6
TN - Tunisia 6
AE - Emirati Arabi Uniti 5
ET - Etiopia 5
JM - Giamaica 5
KE - Kenya 5
OM - Oman 5
AZ - Azerbaigian 4
HR - Croazia 4
LV - Lettonia 4
SC - Seychelles 4
AL - Albania 3
BY - Bielorussia 3
CY - Cipro 3
LB - Libano 3
PA - Panama 3
TT - Trinidad e Tobago 3
UY - Uruguay 3
AM - Armenia 2
DO - Repubblica Dominicana 2
GP - Guadalupe 2
GT - Guatemala 2
HN - Honduras 2
KW - Kuwait 2
MO - Macao, regione amministrativa speciale della Cina 2
NG - Nigeria 2
RS - Serbia 2
Totale 17.178
Città #
Southend 1.989
Singapore 745
Milan 571
Ashburn 487
Chandler 320
Hong Kong 320
San Jose 276
Beijing 273
Dallas 206
Wilmington 205
Council Bluffs 203
Santa Clara 202
Princeton 198
Seattle 158
Dublin 155
Dearborn 145
Ottawa 133
Guangzhou 129
Ann Arbor 128
Los Angeles 121
Bengaluru 98
Moscow 94
Fairfield 93
Hefei 90
Nanjing 87
Lauterbourg 84
Mountain View 77
Woodbridge 74
Medford 73
Buffalo 71
Ho Chi Minh City 71
Shanghai 69
Munich 68
Hanoi 67
Jacksonville 65
Houston 64
Redwood City 64
New York 63
Des Moines 62
Hangzhou 58
Redmond 55
Rome 55
Boardman 53
Cambridge 46
Seoul 44
Frankfurt am Main 42
Istanbul 42
Somerville 42
Jakarta 40
Shenyang 40
Tianjin 39
Berlin 38
Columbus 37
Serra 36
Helsinki 35
Kuala Lumpur 34
Hebei 33
Phoenix 33
Tokyo 31
London 30
Roxbury 30
Jinan 29
Bogotá 28
Cangzhou 28
Andover 26
Changsha 26
Sakarya 26
Shenzhen 26
Athens 23
Fuzhou 22
The Dalles 22
Chaoyang 21
Wuhan 20
Abidjan 19
Brussels 19
Montreal 19
Nanchang 19
Naples 19
Orem 19
Central District 18
Manchester 18
Ningbo 18
São Paulo 18
Kent 17
Melbourne 17
Toronto 17
Turin 17
Brooklyn 16
Hamburg 16
Vienna 16
Dong Ket 15
Rio de Janeiro 15
Warsaw 15
Eitensheim 13
Mumbai 13
Bratislava 12
Haiphong 12
Lappeenranta 12
Lima 12
Nuremberg 12
Totale 10.021
Nome #
Adding variety in NPCs behaviour using emotional states and genetic algorithms: The GENIE project 604
Monsters of Darwin: a strategic game based on Artificial Intelligence and Genetic Algorithms 591
Evolution of Game Controllers: Toward the Support of Gamers with Physical Disabilities 339
A Distributed Game Engine for Mobile Games on the Android Platform 326
Random spray retinex: a new retinex implementation to investigate the local properties of the model 321
Color in context and spatial color computation 310
GHOST: a GHOst STory-writer 301
A.T.L.A.S.: Automatic Terrain and Labels Assembling Software 300
Multi-agent simulations for the evaluation of Looting Systems design in MMOG and MOBA games 277
Revealing colors 270
Procedural Content Generation Techniques applied to Game Design and Development (Keynote Speech) 259
EEG spectral analysis of visual evoked potential produced by RGB color stimuli 239
DRAGON: diversity regulated adaptive generator online 237
An empirical study of players’ emotions in VR racing games based on a dataset of physiological data 235
Unsupervised digital movie restoration with spatial models of color 227
Approaching a low-cost solution for distance university courses 225
Color and contrast adaptation issues in VR interfaces for security training 218
Un esperimento per la quantificazione dell’apparenza di luminosità in contesti ad alta dinamica 217
Towards image-based measurement of perceived lightness applied to paintings lighting 213
Using a genetic algorithm for the procedural generation of layered materials for real-time rendering 211
An(other) overview of Procedural Content Generation Techniques applied to Game Design and Development (Keynote Speech) 211
Procedural generation of materials for real-time rendering 210
Tuning Retinex for HDR Images Visualization 207
Assessing stereo blindness and stereo acuity on digital displays 206
Analysis of tristimulus interdifference and contextual color correction 202
Design of a Recommender System for Video Games based on In-Game Player Profiling and Activities 200
Feature Extraction and Selection for Real-Time Emotion Recognition in Video Games Players 198
Revamping cloud gaming with distributed engines 193
Semiotics of virtual reality as a communication process 192
Spectral information and spatial color computation 189
Local color correction of stereo pairs 189
Virtual reality as a communication process 189
Consumer-oriented head mounted displays : analysis and evaluation of stereoscopic characteristics and user preferences 188
Special Issue on Advances in Human-Computer Interaction 188
Analisi della relazione tra sensibilità dei coni e colore nel contesto per una retina artificiale basata su semiconduttori organici 187
GHItaly19: Research Perspectives on Game Human Interaction 187
Analysis of brain activity and response during monoscopic and stereoscopic visualization 185
YACCD2: Yet Another Color Constancy Database Updated 185
Color Management and Color Perception Issues in a Virtual Reality Theater 184
Designing virtual reality reconstructions of etruscan painted tombs 181
Designing virtual reality reconstructions of etruscan painted tombs 180
The brain side of Information technology : an exploration with low cost EEG devices 180
Predicting Real Fear of Heights Using Virtual Reality 180
Color appearance in stereoscopy 179
G.E.M.I.X.: Game Engine Movie Interaction eXperience 179
Wuthering heights : gauging fear at altitude in virtual reality 178
Effect of different looting systems on the behavior of players in a MMOG: simulation with real data 178
Analysis of stereoscopic visualization in a consumer-oriented head mounted display 178
Riproduzione digitale di opere d’arte: problematiche, considerazioni, soluzioni 177
A Proposal for Unsupervised Tone Reproduction and Color Recovery of High Dynamic Range Images 177
New experiments on color in context and organic-based artificial photoreceptors 177
A Touch-based Configurable Gamepad for Gamers with Physical Disabilities 174
Effects of spectral information changes on spatial color computation 171
Deep reinforcement learning to train agents in a multiplayer first person shooter: Some preliminary results 170
Moody5: Personality-biased agents to enhance interactive storytelling in video games 170
Player behaviour metrics for adjusting content in VR games: the case of fear 168
Massive Crowd Simulation with Parallel Computing on GPU 162
YACCD2: yet another color constancy database updated 162
Implementing Many-Lights Rendering with IES-Based Lights 160
Depth and distance perception in a curved, large screen virtual reality installation 157
Investigation on the relationship between cone sensitivities and color in context for an organic-based artificial retina 155
Procedural content generation for platformers : designing and testing FUN PLEdGE 154
A perceptual approach for visible and NIR render in ancient documents visualization 153
Software and Hardware Setup for Emotion Recognition During Video Game Fruition 152
Improving Performances in League of Legends by Exploiting Inter-Operator Peering 150
Co-Design of a cloud of services for archaeological practice 147
Emotions Detection Through the Analysis of Physiological Information During Video Games Fruition 145
Distributed Rendering for Video Games via Object Streaming 143
Participatory action design research in archaeological context 142
Test of an open hardware colorimeter 140
Ant colony for locality foraging in image enhancement 137
Nuovi esperimenti per una retina artificiale basata su semiconduttori organici 134
Stereoscopy-based procedural generation of virtual environments 134
Joint workshop on Games-Human Interaction (GHItaly21) and Multi-party Interaction in eXtended Reality (MIXR) 133
Technologies for virtual reality and scientific visualization 131
Event-related spectral analysis of brain response produced by colors exposed in multiple shapes 131
Perceptual enhancement of degraded Etruscan wall paintings 131
MAP-MIND: An Offline Algorithm for Optimizing Game Engine Module Placement in Cloud Gaming 129
Correzione locale del colore in immagini stereo 128
Eliciting steady-state visual evoked potentials by means of stereoscopic displays 125
Test di un colorimetro open hardware 125
Fusion of visible and NIR images in the examination of papyri 125
Il teatro virtuale dell’Università degli Studi di Milano: caratteristiche tecniche, fotometriche e cromatiche 125
Il restauro del colore digitale : un approccio basato sull’apparenza 123
Find, Fuse, Fight: Genetic Algorithms to Provide Engaging Content for Multiplayer Augmented Reality Games 121
Believable group behaviours for NPCs in FPS games 121
Creation of Physiatric Exercises for Remote Use in Rehabilitation Exergames 116
Tuning a computer based stereo blindness assessment 110
An extended image database for colour constancy 110
GHItaly18: Game-Computer Interaction in research 109
N.O.T.E.: note over the Edge 107
Preserving Movie Cultural Heritage: Advantages and Characteristics of a Perceptual Digital Color Restoration Approach 103
Presenting GHItaly19: 3rd workshop on games-human interaction 100
Termite Retinex: a novel implementation from swarm intelligence 97
Un confronto tra algoritmi di demosaicing per color filter array 95
FUN PLEdGE 2.0: a FUNny Platformers LEvels GEnerator (Rhythm Based) 91
GHItaly 2017: game-computer interaction in research 79
GHItaly18 - 2nd international workshop on games-human interaction 75
GHItaly'17: 1st workshop on games-human interaction 72
Totale 18.046
Categoria #
all - tutte 49.453
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 49.453


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021247 0 0 0 0 0 0 0 0 0 0 177 70
2021/20221.453 79 58 70 134 118 118 102 76 109 107 149 333
2022/20231.732 223 180 141 160 195 275 58 118 184 58 89 51
2023/20241.041 51 75 68 75 148 115 31 67 52 82 115 162
2024/20252.830 127 269 74 264 352 125 93 284 128 267 274 573
2025/20264.564 532 339 480 352 461 366 589 362 427 383 273 0
Totale 18.046