A cochlear implant is an electronic device surgically implanted to improve auditory perception in people suffering of severe hearing loss. While a cochlear implant supports a sufficient spoken communication, it is limited in the reception of more complex sounds. Long training sessions are needed in order to enhance the auditory abilities of the patients and, as a consequence, maintain a high level of interest and concentration during the training tasks is mandatory. In this paper, we present N.O.T.E. (Note Over The Edge): a video game designed for auditory training of prelingually deaf children with cochlear implant. N.O.T.E. has been designed as an integrated and flexible system, using a game-based approach to present to the children a set of tests with different complexity, and allowing to the therapist a complete monitoring of the progresses of the training.

N.O.T.E.: note over the Edge / A. Riccadonna, D. Gadia, D. Maggiorini, L.A. Ripamonti - In: Games and learning alliance / [a cura di] A. De Gloria, R. Veltkamp. - [s.l] : Springer, 2016. - ISBN 9783319402154. - pp. 348-353 (( Intervento presentato al 4. convegno GALA tenutosi a Roma nel 2015.

N.O.T.E.: note over the Edge

D. Gadia
;
D. Maggiorini
Penultimo
;
L.A. Ripamonti
Ultimo
2016

Abstract

A cochlear implant is an electronic device surgically implanted to improve auditory perception in people suffering of severe hearing loss. While a cochlear implant supports a sufficient spoken communication, it is limited in the reception of more complex sounds. Long training sessions are needed in order to enhance the auditory abilities of the patients and, as a consequence, maintain a high level of interest and concentration during the training tasks is mandatory. In this paper, we present N.O.T.E. (Note Over The Edge): a video game designed for auditory training of prelingually deaf children with cochlear implant. N.O.T.E. has been designed as an integrated and flexible system, using a game-based approach to present to the children a set of tests with different complexity, and allowing to the therapist a complete monitoring of the progresses of the training.
Auditory training; Cochlear implant; Children; Video game
Settore INF/01 - Informatica
2016
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/407257
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