The upcoming availability of advanced Head Mounted Displays (HMDs) dedicated to the consumer market has lead to a great interest in the design and development of dedicated media, like e.g. immersive video games and movies. As a consequence, Virtual Reality is becoming more accessible to a wider audience, with a large number of potential applications and integrations with already existing smart technologies and devices. HMDs use stereoscopic visualization to enhance the sense of realism and immersivity in a virtual scene. However, a correct stereoscopic visualization requires an accurate consideration of different parameters related to the production and display stage. In this paper, we analyze the stereoscopic setup of a HMD, in order to highlight its main visualization characteristics in relation with the known issues and requirements of a correct stereoscopic visualization, and to establish some preliminary guidelines for an optimal creation of stereoscopic contents.

Analysis of stereoscopic visualization in a consumer-oriented head mounted display / C. Vismara, M. Granato, L.A. Ripamonti, D. Maggiorini, D. Gadia (LECTURE NOTES OF THE INSTITUTE FOR COMPUTER SCIENCES, SOCIAL INFORMATICS AND TELECOMMUNICATIONS ENGINEERING). - In: Smart Objects and Technologies for Social Good / [a cura di] O. Gaggi, P. Manzoni, C. Palazzi, A. Bujari, J.M. Marquez-Barja. - [s.l] : Springer Verlag, 2017. - ISBN 9783319619484. - pp. 274-283 (( Intervento presentato al 2. convegno GOODTECHS tenutosi a Venezia nel 2016 [10.1007/978-3-319-61949-1_29].

Analysis of stereoscopic visualization in a consumer-oriented head mounted display

M. Granato;L.A. Ripamonti;D. Maggiorini;D. Gadia
2017

Abstract

The upcoming availability of advanced Head Mounted Displays (HMDs) dedicated to the consumer market has lead to a great interest in the design and development of dedicated media, like e.g. immersive video games and movies. As a consequence, Virtual Reality is becoming more accessible to a wider audience, with a large number of potential applications and integrations with already existing smart technologies and devices. HMDs use stereoscopic visualization to enhance the sense of realism and immersivity in a virtual scene. However, a correct stereoscopic visualization requires an accurate consideration of different parameters related to the production and display stage. In this paper, we analyze the stereoscopic setup of a HMD, in order to highlight its main visualization characteristics in relation with the known issues and requirements of a correct stereoscopic visualization, and to establish some preliminary guidelines for an optimal creation of stereoscopic contents.
Head mounted display; Oculus rift; Stereo window violation; Stereoscopic media production; Stereoscopy; Computer Networks and Communications
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Utilizza questo identificativo per citare o creare un link a questo documento: http://hdl.handle.net/2434/521177
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