The use of Computer Graphics in the production of movies and Visual Effects is a well-known and established practice in the today industry. Due to the articulated structure of a movie production pipeline, there is a continous need for advanced tools aimed at speeding-up and optimizing the work of each pipeline department. In particular, previsualization represents a crucial step of the pipeline, because it helps to visually evaluate the potentiality of a scene before the final production by using an approximated version of its features (models, animations, etc). In this paper, we describe the design and implementation choices at the basis of G.E.M.I.X. (Game Engine Movie Interaction eXperience), a tool for the interactive production of previsualizations, implemented as an extension of the Unreal 4 game engine. In particular, we have focused our efforts in the analysis and implementation of the visual interface of G.E.M.I.X.. We have adopted a Human-Centered Design approach, collaborating with professionals in the visual effects production, and analyzing their specific needs and requirements, in order to allow a rapid adoption of the G.E.M.I.X. as the main previsualization tool in the production pipeline.

G.E.M.I.X.: Game Engine Movie Interaction eXperience / T. Celata, A. Notarangelo, L.A. Ripamonti, D. Gadia, D. Maggiorini - In: Games-Human Interaction / [a cura di] M. De Marsico, L.A. Ripamonti, D. Gadia, D. Maggiorini, I. Mariani. - [s.l] : CEUR, 2018 Nov 12. - pp. 1-6 (( Intervento presentato al 2. convegno GHITALY tenutosi a Castiglione della Pescaia nel 2018.

G.E.M.I.X.: Game Engine Movie Interaction eXperience

L.A. Ripamonti;D. Gadia
;
D. Maggiorini
2018

Abstract

The use of Computer Graphics in the production of movies and Visual Effects is a well-known and established practice in the today industry. Due to the articulated structure of a movie production pipeline, there is a continous need for advanced tools aimed at speeding-up and optimizing the work of each pipeline department. In particular, previsualization represents a crucial step of the pipeline, because it helps to visually evaluate the potentiality of a scene before the final production by using an approximated version of its features (models, animations, etc). In this paper, we describe the design and implementation choices at the basis of G.E.M.I.X. (Game Engine Movie Interaction eXperience), a tool for the interactive production of previsualizations, implemented as an extension of the Unreal 4 game engine. In particular, we have focused our efforts in the analysis and implementation of the visual interface of G.E.M.I.X.. We have adopted a Human-Centered Design approach, collaborating with professionals in the visual effects production, and analyzing their specific needs and requirements, in order to allow a rapid adoption of the G.E.M.I.X. as the main previsualization tool in the production pipeline.
Previsualization; Human-Centered Design; Game Engine; Movie Production Pipeline
Settore INF/01 - Informatica
12-nov-2018
http://ceur-ws.org/Vol-2246/GHItaly18_paper_05.pdf
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/601243
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