This short paper introduces the contributions accepted for the 3rd Workshop on Games-Human Interaction - GHItaly19, held in connection with CHItaly 2019. Since its first edition, this series of workshops aims at focusing on every aspect of the multidisciplinary process of design and development of game interfaces. The quality of the resulting User eXperience is a highly relevant goal to achieve, in order to engage and satisfy the target users, especially when multidimensional artifacts such as video games are concerned. An important consideration concerns the multifaceted range of applications of video games, that has long overcome the borders of amusement.

Presenting GHItaly19: 3rd workshop on games-human interaction / M. De Marsico, D. Gadia, D. Maggiorini, I. Mariani, L.A. Ripamonti - In: CHItaly '19: Proceedings / [a cura di] L. Gamberini, F. Pittarello, A. Spagnolli. - [s.l] : ACM, 2019. - ISBN 9781450371902. - pp. 1-4 (( Intervento presentato al 13. convegno Conference of the Italian SIGCHI Chapter Designing the Next Interaction tenutosi a Padova nel 2019 [10.1145/3351995.3352057].

Presenting GHItaly19: 3rd workshop on games-human interaction

D. Gadia;D. Maggiorini;L.A. Ripamonti
2019

Abstract

This short paper introduces the contributions accepted for the 3rd Workshop on Games-Human Interaction - GHItaly19, held in connection with CHItaly 2019. Since its first edition, this series of workshops aims at focusing on every aspect of the multidisciplinary process of design and development of game interfaces. The quality of the resulting User eXperience is a highly relevant goal to achieve, in order to engage and satisfy the target users, especially when multidimensional artifacts such as video games are concerned. An important consideration concerns the multifaceted range of applications of video games, that has long overcome the borders of amusement.
HCI; Game design; Usability; Brain Computer Interface; Adaptation; Affective computing; Machine Learning; Procedural Content Generation; Social interaction; Interaction Design; Information visualization; Player experience; Storytelling; Gamification
Settore INF/01 - Informatica
2019
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/698352
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