The aim of the 1st Workshop on Games-Human Interaction (GHItaly ‘17) was twofold. Firstly, it brought together scholars and practitioners to establish a common ground on the topic. Secondly, it proposed a meeting venue for researchers in a filed still underestimated in Italy.

GHItaly 2017: game-computer interaction in research / D.M. Maria, L.A. Ripamonti, D. Gadia, D. Maggiorini, M. Ilaria (CEUR WORKSHOP PROCEEDINGS). - In: Games-Human Interaction / [a cura di] M. De Marsico, L.A. Ripamonti, D. Gadia, D. Maggiorini Ilaria Mariani ***. - [s.l] : CEUR-WS, 2017. - pp. 1-6 (( Intervento presentato al 1. convegno GHITALY tenutosi a Cagliari nel 2017.

GHItaly 2017: game-computer interaction in research

L.A. Ripamonti;D. Gadia;D. Maggiorini;
2017

Abstract

The aim of the 1st Workshop on Games-Human Interaction (GHItaly ‘17) was twofold. Firstly, it brought together scholars and practitioners to establish a common ground on the topic. Secondly, it proposed a meeting venue for researchers in a filed still underestimated in Italy.
Artificial intelligence; Biometric measures for interaction; Distributed; Game design; Gamification; HCI; Immersive VR systems; Online systems; Player experience; Social interaction; Storytelling; Usability; Computer Science (all)
Settore INF/01 - Informatica
2017
http://ceur-ws.org/Vol-1956/GHItaly17_Introduction.pdf
Book Part (author)
File in questo prodotto:
File Dimensione Formato  
GHItaly17_Introduction.pdf

accesso riservato

Tipologia: Publisher's version/PDF
Dimensione 582.71 kB
Formato Adobe PDF
582.71 kB Adobe PDF   Visualizza/Apri   Richiedi una copia
Pubblicazioni consigliate

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/544523
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 3
  • ???jsp.display-item.citation.isi??? ND
social impact