The aim of the 1st Workshop on Games-Human Interaction (GHItaly ‘17) was twofold. Firstly, it brought together scholars and practitioners to establish a common ground on the topic. Secondly, it proposed a meeting venue for researchers in a filed still underestimated in Italy.
GHItaly 2017: game-computer interaction in research / D.M. Maria, L.A. Ripamonti, D. Gadia, D. Maggiorini, M. Ilaria (CEUR WORKSHOP PROCEEDINGS). - In: Games-Human Interaction / [a cura di] M. De Marsico, L.A. Ripamonti, D. Gadia, D. Maggiorini Ilaria Mariani ***. - [s.l] : CEUR-WS, 2017. - pp. 1-6 (( Intervento presentato al 1. convegno GHITALY tenutosi a Cagliari nel 2017.
GHItaly 2017: game-computer interaction in research
L.A. Ripamonti;D. Gadia;D. Maggiorini;
2017
Abstract
The aim of the 1st Workshop on Games-Human Interaction (GHItaly ‘17) was twofold. Firstly, it brought together scholars and practitioners to establish a common ground on the topic. Secondly, it proposed a meeting venue for researchers in a filed still underestimated in Italy.File | Dimensione | Formato | |
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