In modern videogames, interfaces and interaction design play a major role in user experience. As of today, in-game interaction is mainly performed through industry-standard devices. These devices can be either general purpose (e.g., mouse and keyboard) or specific for gaming (e.g., a gamepad). However, gaming interaction devices are not usually designed for people with physical disabilities. In this paper, we first explore issues related to the use of standard gaming devices from gamers with physical disabilities and then we propose a solution by means of an innovative game controller device. This game controller is build using a touch screen interface. The touch screen interface can be configured based on the user needs and will be accessible by gamers which are missing fingers or are lacking control in hands movement.
A Touch-based Configurable Gamepad for Gamers with Physical Disabilities / D. Gadia, M. Granato, D. Maggiorini, M. Marras, L..A. Ripamonti - In: Proceedings of the International Conference on Computer-Human Interaction Research and Applications. 1 / [a cura di] A. Holzinger, H.P. da Silva, M. Helfert. - [s.l] : SCITEPRESS, 2017 Dec. - ISBN 9789897582677. - pp. 67-74 (( convegno International Conference on Computer-Human Interaction Research and Applications tenutosi a Madeira nel 2017.
|Titolo:||A Touch-based Configurable Gamepad for Gamers with Physical Disabilities|
RIPAMONTI, LAURA ANNA (Corresponding)
|Parole Chiave:||Video Game; Gaming Devices; Physical Disability|
|Settore Scientifico Disciplinare:||Settore INF/01 - Informatica|
|Data di pubblicazione:||dic-2017|
|Digital Object Identifier (DOI):||http://dx.doi.org/10.5220/0006508800670074|
|Tipologia:||Book Part (author)|
|Appare nelle tipologie:||03 - Contributo in volume|