This is a short introduction to the papers presented at the 3rd Workshop on Games-Human Interaction - GHItaly19, that was held in connection with CHItaly 2019. This series of workshops focuses on the multifaceted issues related to the design and development of human-game interfaces. This entails multidisciplinary competences and skills, and the final quality of the User eXperience depends on how consistently and smartly they are exploited. As a matter of fact, users’ engagement and satisfaction rely on the wise design and skilled evaluation of the produced (multidimensional) artifacts. This gains even more critical importance since the application of video games has long overcome the borders of amusement, to spur new possibilities for, e.g., continuous healthcare and education.

GHItaly19: Research Perspectives on Game Human Interaction / M. De Marsico, D. Gadia, D. Maggiorini, I. Mariani, L.A. Ripamonti (CEUR WORKSHOP PROCEEDINGS). - In: GHItaly19 : Games-Human Interaction 2019[s.l] : CEUR, 2019 Oct 24. - pp. 1-4 (( Intervento presentato al 3. convegno Workshop on Games-Human Interaction tenutosi a Padova nel 2019.

GHItaly19: Research Perspectives on Game Human Interaction

D. Gadia;D. Maggiorini;L.A. Ripamonti
2019

Abstract

This is a short introduction to the papers presented at the 3rd Workshop on Games-Human Interaction - GHItaly19, that was held in connection with CHItaly 2019. This series of workshops focuses on the multifaceted issues related to the design and development of human-game interfaces. This entails multidisciplinary competences and skills, and the final quality of the User eXperience depends on how consistently and smartly they are exploited. As a matter of fact, users’ engagement and satisfaction rely on the wise design and skilled evaluation of the produced (multidimensional) artifacts. This gains even more critical importance since the application of video games has long overcome the borders of amusement, to spur new possibilities for, e.g., continuous healthcare and education.
HCI; Game design; Usability; Brain Computer Interface; Adaptation; Affective computing; Machine Learning; Procedural Content Generation; Social interaction; Interaction Design; Information visualization; Player experience; Storytelling; Gamification
Settore INF/01 - Informatica
24-ott-2019
http://ceur-ws.org/Vol-2480/GHItaly19_introduction.pdf
Book Part (author)
File in questo prodotto:
File Dimensione Formato  
GHItaly19_introduction.pdf

accesso aperto

Tipologia: Publisher's version/PDF
Dimensione 89.44 kB
Formato Adobe PDF
89.44 kB Adobe PDF Visualizza/Apri
Pubblicazioni consigliate

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/698350
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 0
  • ???jsp.display-item.citation.isi??? ND
social impact