GADIA, DAVIDE

GADIA, DAVIDE  

Dipartimento di Informatica Giovanni Degli Antoni  

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Titolo Data di pubblicazione Autori Tipo File Abstract
MAP-MIND: An Offline Algorithm for Optimizing Game Engine Module Placement in Cloud Gaming 2024 Gadia, DavideMaggiorini, Dario + Article (author) -
Implementing Many-Lights Rendering with IES-Based Lights 2024 Gadia, DavideMaggiorini, Dario + Article (author) -
Revamping cloud gaming with distributed engines 2022 Gadia, DavideMaggiorini, DarioRipamonti, Laura Anna + Article (author) -
Wuthering heights : gauging fear at altitude in virtual reality 2022 Boccignone, GiuseppeGadia, DavideMaggiorini, DarioRipamonti, Laura A. + Article (author) -
Find, Fuse, Fight: Genetic Algorithms to Provide Engaging Content for Multiplayer Augmented Reality Games 2022 Laura Anna RipamontiDavide GadiaDario Maggiorini + Book Part (author) -
Moody5: Personality-biased agents to enhance interactive storytelling in video games 2022 Ripamonti, Laura AnnaMaggiorini, DarioGadia, Davide + Book Part (author) -
Distributed Rendering for Video Games via Object Streaming 2022 D. MaggioriniD. GadiaL. A. Ripamonti + Book Part (author) -
Joint workshop on Games-Human Interaction (GHItaly21) and Multi-party Interaction in eXtended Reality (MIXR) 2021 Ripamonti, Laura AnnaGadia, DavideMaggiorini, Dario + Book Part (author) -
Player behaviour metrics for adjusting content in VR games: the case of fear 2021 Ripamonti, Laura AnnaBorghese, Nunzio AlbertoMaggiorini, DarioGadia, Davide + Book Part (author) -
Predicting Real Fear of Heights Using Virtual Reality 2021 Boccignone, GiuseppeGadia, DavideMaggiorini, DarioRipamonti, Laura Anna + Book Part (author) -
Design of a Recommender System for Video Games based on In-Game Player Profiling and Activities 2021 Gadia, DavideMaggiorini, DarioRipamonti, Laura Anna + Book Part (author) -
Procedural generation of materials for real-time rendering 2021 Gadia, DavideMaggiorini, DarioRipamonti, Laura Anna + Article (author) -
An(other) overview of Procedural Content Generation Techniques applied to Game Design and Development (Keynote Speech) 2021 Gadia Conference Object -
DRAGON: diversity regulated adaptive generator online 2021 Laura Anna RipamontiMarco TrubianDario MaggioriniDavide Gadia + Article (author) -
An empirical study of players’ emotions in VR racing games based on a dataset of physiological data 2020 Granato, MarcoGadia, DavideMaggiorini, DarioRipamonti, Laura A. Article (author) -
Procedural Content Generation Techniques applied to Game Design and Development (Keynote Speech) 2020 Davide Gadia Conference Object -
Adding variety in NPCs behaviour using emotional states and genetic algorithms: The GENIE project 2019 Ripamonti L. A.Maggiorini D.Gadia D. + Book Part (author) -
GHItaly19: Research Perspectives on Game Human Interaction 2019 D. GadiaD. MaggioriniL. A. Ripamonti + Book Part (author) -
Special Issue on Advances in Human-Computer Interaction 2019 Gadia, DavideMaggiorini, DarioRipamonti, Laura + Article (author) -
Deep reinforcement learning to train agents in a multiplayer first person shooter: Some preliminary results 2019 Ripamonti L. A.Maggiorini D.Gadia D. + Book Part (author) -