In recent years, many research projects on real-time rendering have focused on the introduction of global illumination effects in order to improve the realism of a virtual scene. The main goal of these works is to find a compromise between the achievable quality of the resulting rendering and the intrinsic high computational cost of global illumination. An established approach is based on the use of Virtual Point Lights, i.e., “fictitious” light sources that are placed on surfaces in the scene. These lights simulate the contribution of light rays emitted by the light sources and bouncing on different objects. Techniques using Virtual Point Lights are often called Many-Lights techniques. In this paper, we propose an extension of a real-time Many-Lights rendering technique characterized by the integration of photometric data in the process of Virtual Point Lights distribution. We base the definition of light sources and the creation of Virtual Point Lights on the description provided in the IES standard format, created by the Illuminating Engineering Society (IES).

Implementing Many-Lights Rendering with IES-Based Lights / D. Gadia, V. Lombardo, D. Maggiorini, A. Natilla. - In: APPLIED SCIENCES. - ISSN 2076-3417. - 14:3(2024 Jan 25), pp. 1022.1-1022.15. [10.3390/app14031022]

Implementing Many-Lights Rendering with IES-Based Lights

D. Gadia
Primo
;
D. Maggiorini
Penultimo
;
2024

Abstract

In recent years, many research projects on real-time rendering have focused on the introduction of global illumination effects in order to improve the realism of a virtual scene. The main goal of these works is to find a compromise between the achievable quality of the resulting rendering and the intrinsic high computational cost of global illumination. An established approach is based on the use of Virtual Point Lights, i.e., “fictitious” light sources that are placed on surfaces in the scene. These lights simulate the contribution of light rays emitted by the light sources and bouncing on different objects. Techniques using Virtual Point Lights are often called Many-Lights techniques. In this paper, we propose an extension of a real-time Many-Lights rendering technique characterized by the integration of photometric data in the process of Virtual Point Lights distribution. We base the definition of light sources and the creation of Virtual Point Lights on the description provided in the IES standard format, created by the Illuminating Engineering Society (IES).
real-time rendering; global illumination; Many-Lights; Virtual Point Lights; photometric data; IES
Settore INF/01 - Informatica
25-gen-2024
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/1025739
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