Often, small independent studios developing video games are forced to ask game or level designers to write stories for their products. Unfortunately, game writing requires a different set of skills than game design. Moreover, there is a shortage of interactive tools devoted to help non-writers to (learn how to) create compelling storylines for interactive media like video games. Our goal has been to design, implement and test a tool embedded into a game engine to help non-writers to create stories (for video games). Our solution, designed with the help of domain-experts, does not generate contents, but interactively helps the user to produce a solid narrative structure for a story, to avoid falling into banality or creating boring, repetitive tales.
GHOST: a GHOst STory-writer / A. Guarneri, L.A. Ripamonti, F. Tissoni, M. Trubian, D. Maggiorini, D. Gadia - In: CHItaly '17 : ProceedingsNew York : ACM, 2017. - ISBN 9781450352376. - pp. 1-9 (( Intervento presentato al 12. convegno Biannual Conference on Italian SIGCHI tenutosi a Caglari nel 2017 [10.1145/3125571.3125580].
Titolo: | GHOST: a GHOst STory-writer | |
Autori: | GUARNERI, ANDREA (Primo) RIPAMONTI, LAURA ANNA (Secondo) MAGGIORINI, DARIO (Penultimo) GADIA, DAVIDE (Ultimo) | |
Parole Chiave: | Video games; storytelling for video games; automatic creation of content; game writing; game design | |
Settore Scientifico Disciplinare: | Settore INF/01 - Informatica | |
Data di pubblicazione: | 2017 | |
Digital Object Identifier (DOI): | http://dx.doi.org/10.1145/3125571.3125580 | |
Tipologia: | Book Part (author) | |
Appare nelle tipologie: | 03 - Contributo in volume |
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