Often, small independent studios developing video games are forced to ask game or level designers to write stories for their products. Unfortunately, game writing requires a different set of skills than game design. Moreover, there is a shortage of interactive tools devoted to help non-writers to (learn how to) create compelling storylines for interactive media like video games. Our goal has been to design, implement and test a tool embedded into a game engine to help non-writers to create stories (for video games). Our solution, designed with the help of domain-experts, does not generate contents, but interactively helps the user to produce a solid narrative structure for a story, to avoid falling into banality or creating boring, repetitive tales.
GHOST: a GHOst STory-writer / A. Guarneri, L.A. Ripamonti, F. Tissoni, M. Trubian, D. Maggiorini, D. Gadia - In: CHItaly '17 : ProceedingsNew York : ACM, 2017. - ISBN 9781450352376. - pp. 1-9 (( Intervento presentato al 12. convegno Biannual Conference on Italian SIGCHI tenutosi a Caglari nel 2017 [10.1145/3125571.3125580].
|Titolo:||GHOST: a GHOst STory-writer|
GUARNERI, ANDREA (Primo)
RIPAMONTI, LAURA ANNA (Secondo)
MAGGIORINI, DARIO (Penultimo)
GADIA, DAVIDE (Ultimo)
|Parole Chiave:||Video games; storytelling for video games; automatic creation of content; game writing; game design|
|Settore Scientifico Disciplinare:||Settore INF/01 - Informatica|
|Data di pubblicazione:||2017|
|Digital Object Identifier (DOI):||http://dx.doi.org/10.1145/3125571.3125580|
|Tipologia:||Book Part (author)|
|Appare nelle tipologie:||03 - Contributo in volume|