RIPAMONTI, LAURA ANNA
 Distribuzione geografica
Continente #
EU - Europa 8.304
NA - Nord America 6.329
AS - Asia 6.171
SA - Sud America 552
AF - Africa 131
OC - Oceania 58
Continente sconosciuto - Info sul continente non disponibili 6
Totale 21.551
Nazione #
US - Stati Uniti d'America 5.909
GB - Regno Unito 2.820
CN - Cina 2.007
IT - Italia 1.999
SG - Singapore 1.652
RU - Federazione Russa 599
DE - Germania 555
HK - Hong Kong 498
VN - Vietnam 427
NL - Olanda 420
SE - Svezia 390
FR - Francia 363
BR - Brasile 361
CA - Canada 335
IN - India 333
BD - Bangladesh 291
UA - Ucraina 228
IE - Irlanda 227
KR - Corea 207
TR - Turchia 186
DK - Danimarca 121
FI - Finlandia 118
ID - Indonesia 116
EU - Europa 79
MY - Malesia 69
ES - Italia 67
JP - Giappone 67
CO - Colombia 58
PH - Filippine 56
PL - Polonia 56
AU - Australia 50
CI - Costa d'Avorio 41
MX - Messico 41
AT - Austria 40
AR - Argentina 39
IR - Iran 39
CH - Svizzera 38
PT - Portogallo 36
BE - Belgio 33
PE - Perù 31
PK - Pakistan 31
TW - Taiwan 29
SK - Slovacchia (Repubblica Slovacca) 26
SA - Arabia Saudita 24
ZA - Sudafrica 24
IQ - Iraq 21
RO - Romania 21
EC - Ecuador 19
GR - Grecia 19
CL - Cile 18
CZ - Repubblica Ceca 17
TH - Thailandia 14
BG - Bulgaria 13
HU - Ungheria 13
MA - Marocco 13
IL - Israele 12
LK - Sri Lanka 12
AE - Emirati Arabi Uniti 11
EG - Egitto 11
LT - Lituania 11
NO - Norvegia 11
NP - Nepal 11
AZ - Azerbaigian 10
LU - Lussemburgo 10
SI - Slovenia 10
BO - Bolivia 9
LV - Lettonia 9
JO - Giordania 8
MT - Malta 8
NZ - Nuova Zelanda 8
BH - Bahrain 7
CR - Costa Rica 7
TN - Tunisia 7
HR - Croazia 6
JM - Giamaica 6
SC - Seychelles 6
VE - Venezuela 6
DM - Dominica 5
GE - Georgia 5
KE - Kenya 5
TT - Trinidad e Tobago 5
UY - Uruguay 5
UZ - Uzbekistan 5
AL - Albania 4
BY - Bielorussia 4
DO - Repubblica Dominicana 4
EE - Estonia 4
KZ - Kazakistan 4
NG - Nigeria 4
ET - Etiopia 3
GT - Guatemala 3
GY - Guiana 3
PA - Panama 3
PY - Paraguay 3
RS - Serbia 3
AM - Armenia 2
AO - Angola 2
CY - Cipro 2
DZ - Algeria 2
GP - Guadalupe 2
Totale 21.582
Città #
Southend 2.494
Singapore 901
Milan 788
Dallas 535
Ashburn 520
Hong Kong 418
Beijing 363
San Jose 359
Chandler 310
Santa Clara 258
Princeton 233
Seattle 231
Wilmington 220
Council Bluffs 219
Dublin 210
Los Angeles 198
Ottawa 187
Jacksonville 180
Dearborn 174
Ann Arbor 134
Bengaluru 134
Nanjing 126
Ho Chi Minh City 124
Moscow 122
Lauterbourg 117
Buffalo 116
Mountain View 107
Hanoi 104
Guangzhou 97
Redmond 96
Hefei 90
Medford 87
Des Moines 86
New York 83
Shanghai 82
Fairfield 77
Boardman 69
Redwood City 69
Woodbridge 65
Houston 63
Berlin 61
Seoul 59
Toronto 57
Andover 56
Rome 52
Shenyang 49
Bogotá 47
Frankfurt am Main 47
Sakarya 47
Tianjin 47
Cambridge 44
Jinan 44
Shenzhen 44
Turin 44
Abidjan 40
Istanbul 40
Cangzhou 37
The Dalles 37
Tokyo 37
Columbus 36
Jakarta 36
Hebei 35
Kuala Lumpur 34
Nanchang 33
Serra 33
Changsha 31
Brussels 30
Hangzhou 29
Amsterdam 28
Helsinki 28
Dong Ket 27
Hanover 27
London 26
Sunnyvale 26
Fuzhou 25
Eitensheim 24
Naples 24
Jiaxing 23
Phoenix 23
Warsaw 23
Munich 22
Ningbo 22
Vienna 22
Lelystad 21
Monza 21
Orem 20
Central District 19
Haiphong 19
San Diego 19
Wuhan 19
Melbourne 18
Montreal 18
Nuremberg 18
Somerville 18
Uniontown 18
Bari 17
São Paulo 17
Brooklyn 16
Chicago 16
Lanzhou 16
Totale 12.712
Nome #
Adding variety in NPCs behaviour using emotional states and genetic algorithms: The GENIE project 610
Monsters of Darwin: a strategic game based on Artificial Intelligence and Genetic Algorithms 593
Between the Buttons: Stress Assessment in Video Games using Players’ Behavioural Data 478
Evolution of Game Controllers: Toward the Support of Gamers with Physical Disabilities 344
A Distributed Game Engine for Mobile Games on the Android Platform 327
GHOST: a GHOst STory-writer 310
A.T.L.A.S.: Automatic Terrain and Labels Assembling Software 309
Multi-agent simulations for the evaluation of Looting Systems design in MMOG and MOBA games 286
DRAGON: diversity regulated adaptive generator online 250
An empirical study of players’ emotions in VR racing games based on a dataset of physiological data 248
Tracing Stress and Arousal in Virtual Reality Games Using Players’ Motor and Vocal Behaviour 248
Online communities sustainability : some economic issue 247
Community Networks as lead users in online public services design 237
Alla sorgente del codice 235
A Framework for Enhancing Emotion Expression in Non-Playable Characters Using Large Language Models 228
Aggregating Information and Enforcing Awareness Across Communities with the Dynamo RSS Feeds Creation Engine: Preliminary Report 227
Combining SCORM metadata and ACM Computer Curricula to Create an Ontology for Cataloguing Learning Objects 222
Online communities sustainability : some economic issue 220
Video games and operations research : two synergic partners? 219
Procedural generation of materials for real-time rendering 219
MoodyNPC: Personality & Facial Expressions for Virtual Humans 216
Revamping cloud gaming with distributed engines 215
Feature Extraction and Selection for Real-Time Emotion Recognition in Video Games Players 214
Using a genetic algorithm for the procedural generation of layered materials for real-time rendering 212
Valutatore Premio Qualità Italia di APQI Associazione Premio Qualità Italia 210
Design of a Recommender System for Video Games based on In-Game Player Profiling and Activities 210
BOF'07 Between Ontologies and Folksonomies 2007 206
Cloud computing to support the evolution of massive multiplayer online games 206
Opportunistic mobile games using public transportation systems : a deployability study 203
Consumer-oriented head mounted displays : analysis and evaluation of stereoscopic characteristics and user preferences 198
Augmenting Actual Life Through MUVEs 196
GOLEM : generator of life embedded into MMOs 194
Interplay between the Actual and the Virtual in the Milan Community Network Experience 193
Wuthering heights : gauging fear at altitude in virtual reality 190
Special Issue on Advances in Human-Computer Interaction 190
An open-source LMS evolves as learning/teaching/testing environment 189
GHItaly19: Research Perspectives on Game Human Interaction 188
Effect of different looting systems on the behavior of players in a MMOG: simulation with real data 184
Analysis of stereoscopic visualization in a consumer-oriented head mounted display 184
Predicting Real Fear of Heights Using Virtual Reality 184
Tuning Stressful Experience in Virtual Reality Games 182
Etherea: a Video Game for Individuals with Motor Disabilities with Eye-Tracking-Based Interaction 179
G.E.M.I.X.: Game Engine Movie Interaction eXperience 179
A Touch-based Configurable Gamepad for Gamers with Physical Disabilities 179
FAC.EX: FACial EXpressions for Video Game Characters 178
Il rapporto tra ICT e PMI italiane e le problematiche economico-organizzative dell'OS 178
Online Communities of Practice for knowledge sharing in SMEs 178
Moody5: Personality-biased agents to enhance interactive storytelling in video games 178
Deep reinforcement learning to train agents in a multiplayer first person shooter: Some preliminary results 177
MUVEs : a new opportunity to bridge (global) digital divide? 176
Community Networks and Access for All in the era of the free Internet: "discover the treasure" of the community 175
Socio-Semantic Web to Represent and Share Knowledge 173
Communities of sovereign people as "everyman" in online public service design 172
Player behaviour metrics for adjusting content in VR games: the case of fear 172
StrEx: Towards a Modulator of Stressful Experience in Virtual Reality Games 171
PMI & ICT : comunità di pratica come strumento di apprendimento strategico e organizzativo 170
Unifying rigid and soft bodies representation : the sulfur physics engine 169
membro del board di IBIMA - International Business Information Management Association 168
Procedural content generation for platformers : designing and testing FUN PLEdGE 168
Comitato Tecnico Scientifico di Premio Lombardia per l’Eccellenza per l’impresa artigiana 167
Sound Blocks VR: An Accessible Virtual Reality Musical Instrument 165
Strategie e information technology 165
Distributed Rendering for Video Games via Object Streaming 164
Scaling online collaborative games to urban level 164
Hyperkrep Academic Communities: an ontology-based approach to content portability 161
Applying an LMS to Large Language Classes 159
'The Second Life Herald: the virtual tabloid that witnessed the dawn of the metaverse' 159
The perfect looting system: looking for a Phoenix? 159
Software and Hardware Setup for Emotion Recognition During Video Game Fruition 159
Improving Performances in League of Legends by Exploiting Inter-Operator Peering 159
Enriching Community Networks by supporting deliberation 158
La pontencialidad de las redes civicas para las pequeñas y medias empresas italianas 157
Massive online games and loot distribution: an elusive problem 157
RDF annotation of second life objects : knowledge representation meets social virtual reality 154
Design issues in developing a learning environment for small-sized enterprises communities 153
Unveiling the complexity of communityware 153
Supporting Online Communities with Technological Infrastructure 152
Stress Assessment in Virtual Reality Horror Games Using Players' Behavioural and Physiological Data 151
Emotions Detection Through the Analysis of Physiological Information During Video Games Fruition 151
Knowledge representation in virtual teams: a perspective approach for synthetic worlds 150
Supporting team work in game design : BETTER - BETter TEam Relationships 150
FUN PLEdGE : a FUNny platformers LEvels GEnerator 149
Managing the design-manufacturing interface in VEs through MUVEs: a perspective approach 148
Creating Student Interaction Profiles for Adaptive Collaboration Gamification Design 147
On the feasibility of opportunistic collaborative mixed reality games in a real urban scenario 146
Resources optimization in (video) games : a novel approach to teach applied mathematics? 146
Online communities and measurement of performance: friends or foes? 143
Le potenzialità delle reti civiche per le piccole e medie imprese italiane 143
The first need is a learning community: Just do it! 143
Learning in virtual worlds: a new path for supporting cognitive impaired children 143
Natures and roles for community networks in the information society 143
Stereoscopy-based procedural generation of virtual environments 139
Joint workshop on Games-Human Interaction (GHItaly21) and Multi-party Interaction in eXtended Reality (MIXR) 138
null 137
Augmenting actual life through MUVEs 137
membro del Comitato Scientifico di CTU – Centre for e-learning and multimedia 135
Siti civici e comunità virtuali locali come strumento di comunicazione pubblici 132
membro del comitato di programma di Prato International Community Informatics Conference. 131
Find, Fuse, Fight: Genetic Algorithms to Provide Engaging Content for Multiplayer Augmented Reality Games 129
Loot distribution in massive online games : foreseeing impacts on the players base 129
Totale 19.486
Categoria #
all - tutte 60.013
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 60.013


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021106 0 0 0 0 0 0 0 0 0 0 0 106
2021/20221.619 93 77 99 134 129 107 146 102 130 127 125 350
2022/20231.841 253 133 150 212 204 340 69 117 153 56 91 63
2023/20241.291 56 91 92 78 163 138 76 84 58 112 160 183
2024/20253.443 164 319 81 299 398 148 109 348 149 372 340 716
2025/20266.680 597 494 1.003 511 561 434 744 418 578 493 523 324
Totale 22.661