A critical challenge in the creation of Non-Playable Characters (NPCs) lies in the alignment between personality traits and emotions with the accurate portrayal of facial expressions. A mismatch between these two character’s aspects or the absence of effective synchronization between them could damage the believability of the game, with subsequent negative impacts on the player’s level of immersion and experience. This research introduces FACial EXpressions (FAC.EX), a software module crafted to enhance video game development by endowing NPCs with nuanced facial and internal responses during dialogues. Insights collected from feedback provided by 20 volunteers, including gamers and developers, affirm the perspective effectiveness of the module in simulating human-like facial expressions and emotions. The obtained positive results lay the foundation for potential future extensions aimed at meeting the dynamic requirements of the evolving game industry.

FAC.EX: FACial EXpressions for Video Game Characters / F. Martinelli, S. Brambilla, L.A. Ripamonti, M. Rusciano - In: CoG[s.l] : Institute of Electrical and Electronics Engineers (IEEE), 2024 Aug. - ISBN 9798350350678. - pp. 1-8 (( Intervento presentato al 6. convegno Annual IEEE Conference on Games : 5 through 8 August tenutosi a Milano nel 2024 [10.1109/CoG60054.2024.10645538].

FAC.EX: FACial EXpressions for Video Game Characters

S. Brambilla;L.A. Ripamonti
Penultimo
;
2024

Abstract

A critical challenge in the creation of Non-Playable Characters (NPCs) lies in the alignment between personality traits and emotions with the accurate portrayal of facial expressions. A mismatch between these two character’s aspects or the absence of effective synchronization between them could damage the believability of the game, with subsequent negative impacts on the player’s level of immersion and experience. This research introduces FACial EXpressions (FAC.EX), a software module crafted to enhance video game development by endowing NPCs with nuanced facial and internal responses during dialogues. Insights collected from feedback provided by 20 volunteers, including gamers and developers, affirm the perspective effectiveness of the module in simulating human-like facial expressions and emotions. The obtained positive results lay the foundation for potential future extensions aimed at meeting the dynamic requirements of the evolving game industry.
face expression; non-player character; game design; basic emotion; virtual character; character personality;
Settore INFO-01/A - Informatica
ago-2024
Institute of Electrical and Electronics Engineers (IEEE)
Book Part (author)
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/1122102
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