RIPAMONTI, LAURA ANNA
RIPAMONTI, LAURA ANNA
Dipartimento di Informatica Giovanni Degli Antoni
Long-term doctor–patient communication: a patient‑reported perspective from a large Italian survey
2026 S. Harari, L. Ripamonti, P. Marveggio, P.M. Mannucci
Catching Pokémon and in-game friends' home addresses
2026 J. Ikonen, A. Knutas, L. Ripamonti, G. Livraga, S. Hyrynsalmi
A Framework for Enhancing Emotion Expression in Non-Playable Characters Using Large Language Models
2025 M. Ligabue, S. Brambilla, L.A. Ripamonti, F. Bultrini, A. Zaniboni, N.A. Borghese
Stress Assessment in Virtual Reality Horror Games Using Players' Behavioural and Physiological Data
2025 S. Brambilla, G. Boccignone, N.A. Borghese, L.A. Ripamonti
Etherea: a Video Game for Individuals with Motor Disabilities with Eye-Tracking-Based Interaction
2025 E. Carrer, S. Brambilla, M. Ligabue, E. Chitti, L.A. Ripamonti, G. Boccignone, N.A. Borghese
A Study on Real-Time Stress Detection in Virtual Reality Using a Stealth Game
2025 S. Brambilla, S. Heidary Moghadam, L.A. Ripamonti, P. Luca Lanzi
Sound Blocks VR: An Accessible Virtual Reality Musical Instrument
2025 M. Gioiosa, F. Avanzini, L.A. Ludovico, S. Brambilla, L. Ripamonti
MoodyNPC: Personality & Facial Expressions for Virtual Humans
2025 F. Martinelli, N.A. Borghese, F. Bultrini, L.A. Ripamonti, A. Zaniboni
Virtual Reality Game-Based Classification of Arachnophobia: A Two-Step Clustering Approach
2025 S. Brambilla, M. Ligabue, S. Abate, G. Boccignone, N.A. Borghese, L.A. Ripamonti
FAC.EX: FACial EXpressions for Video Game Characters
2024 F. Martinelli, S. Brambilla, L.A. Ripamonti, M. Rusciano
Tracing Stress and Arousal in Virtual Reality Games Using Players’ Motor and Vocal Behaviour
2023 S. Brambilla, G. Boccignone, N.A. Borghese, E. Chitti, R. Lombardi, L.A. Ripamonti
StrEx: Towards a Modulator of Stressful Experience in Virtual Reality Games
2023 S. Brambilla, G. Boccignone, N.A. Borghese, D. Croci, L.A. Ripamonti
Tuning Stressful Experience in Virtual Reality Games
2023 S. Brambilla, G. Boccignone, N.A. Borghese, D. Croci, L.A. Ripamonti
Wuthering heights : gauging fear at altitude in virtual reality
2022 G. Boccignone, D. Gadia, D. Maggiorini, L.A. Ripamonti, V. Tosto
Distributed Rendering for Video Games via Object Streaming
2022 G. Parolini, D. Maggiorini, D. Gadia, L.A. Ripamonti
Revamping cloud gaming with distributed engines
2022 L. De Giovanni, D. Gadia, P. Giaccone, D. Maggiorini, C.E. Palazzi, L.A. Ripamonti, G. Sviridov
Moody5: Personality-biased agents to enhance interactive storytelling in video games
2022 F. Garavaglia, R.A. Nobre, L.A. Ripamonti, D. Maggiorini, D. Gadia
Between the Buttons: Stress Assessment in Video Games using Players’ Behavioural Data
2022 S. Brambilla, G. Boccignone, N.A. Borghese, L.A. Ripamonti
Find, Fuse, Fight: Genetic Algorithms to Provide Engaging Content for Multiplayer Augmented Reality Games
2022 F. Aliprandi, R. Avellar Nobre, L.A. Ripamonti, D. Gadia, D. Maggiorini
Predicting Real Fear of Heights Using Virtual Reality
2021 G. Boccignone, D. Gadia, D. Maggiorini, L.A. Ripamonti, V. Tosto