RIPAMONTI, LAURA ANNA
RIPAMONTI, LAURA ANNA
Dipartimento di Informatica Giovanni Degli Antoni
Stress Assessment in Virtual Reality Horror Games Using Players' Behavioural and Physiological Data
2025 S. Brambilla, G. Boccignone, N.A. Borghese, L.A. Ripamonti
MoodyNPC: Personality & Facial Expressions for Virtual Humans
2025 F. Martinelli, N.A. Borghese, F. Bultrini, L.A. Ripamonti, A. Zaniboni
A Framework for Enhancing Emotion Expression in Non-Playable Characters Using Large Language Models
2025 M. Ligabue, S. Brambilla, L.A. Ripamonti, F. Bultrini, A. Zaniboni, N.A. Borghese
A Study on Real-Time Stress Detection in Virtual Reality Using a Stealth Game
2025 S. Brambilla, S. Heidary Moghadam, L.A. Ripamonti, P. Luca Lanzi
Sound Blocks VR: An Accessible Virtual Reality Musical Instrument
2025 M. Gioiosa, F. Avanzini, L.A. Ludovico, S. Brambilla, L. Ripamonti
Virtual Reality Game-Based Classification of Arachnophobia: A Two-Step Clustering Approach
2025 S. Brambilla, M. Ligabue, S. Abate, G. Boccignone, N.A. Borghese, L.A. Ripamonti
Etherea: a Video Game for Individuals with Motor Disabilities with Eye-Tracking-Based Interaction
2025 E. Carrer, S. Brambilla, M. Ligabue, E. Chitti, L.A. Ripamonti, G. Boccignone, N.A. Borghese
FAC.EX: FACial EXpressions for Video Game Characters
2024 F. Martinelli, S. Brambilla, L.A. Ripamonti, M. Rusciano
StrEx: Towards a Modulator of Stressful Experience in Virtual Reality Games
2023 S. Brambilla, G. Boccignone, N.A. Borghese, D. Croci, L.A. Ripamonti
Tuning Stressful Experience in Virtual Reality Games
2023 S. Brambilla, G. Boccignone, N.A. Borghese, D. Croci, L.A. Ripamonti
Tracing Stress and Arousal in Virtual Reality Games Using Players’ Motor and Vocal Behaviour
2023 S. Brambilla, G. Boccignone, N.A. Borghese, E. Chitti, R. Lombardi, L.A. Ripamonti
Find, Fuse, Fight: Genetic Algorithms to Provide Engaging Content for Multiplayer Augmented Reality Games
2022 F. Aliprandi, R. Avellar Nobre, L.A. Ripamonti, D. Gadia, D. Maggiorini
Revamping cloud gaming with distributed engines
2022 L. De Giovanni, D. Gadia, P. Giaccone, D. Maggiorini, C.E. Palazzi, L.A. Ripamonti, G. Sviridov
Between the Buttons: Stress Assessment in Video Games using Players’ Behavioural Data
2022 S. Brambilla, G. Boccignone, N.A. Borghese, L.A. Ripamonti
Distributed Rendering for Video Games via Object Streaming
2022 G. Parolini, D. Maggiorini, D. Gadia, L.A. Ripamonti
Moody5: Personality-biased agents to enhance interactive storytelling in video games
2022 F. Garavaglia, R.A. Nobre, L.A. Ripamonti, D. Maggiorini, D. Gadia
Wuthering heights : gauging fear at altitude in virtual reality
2022 G. Boccignone, D. Gadia, D. Maggiorini, L.A. Ripamonti, V. Tosto
Joint workshop on Games-Human Interaction (GHItaly21) and Multi-party Interaction in eXtended Reality (MIXR)
2021 L.A. Ripamonti, D. Gadia, D. Maggiorini, I. Mariani, M.D. De Marsico, M. Mancini, F. Pellacini, G. Varni, D. Murphy, L. Maye, P. O'Toole
Design of a Recommender System for Video Games based on In-Game Player Profiling and Activities
2021 L. De Simone, D. Gadia, D. Maggiorini, L.A. Ripamonti
Player behaviour metrics for adjusting content in VR games: the case of fear
2021 S. Palma, L.A. Ripamonti, N.A. Borghese, D. Maggiorini, D. Gadia