RIPAMONTI, LAURA ANNA
RIPAMONTI, LAURA ANNA
Dipartimento di Informatica Giovanni Degli Antoni
'The Second Life Herald: the virtual tabloid that witnessed the dawn of the metaverse'
2010 L.A. Ripamonti
A Distributed Game Engine for Mobile Games on the Android Platform
2017 D. Gadia, D. Maggiorini, D. Puopolo, L..A. Ripamonti, L. Ziliani
A study of collaborative tool use in collaborative learning processes
2014 A. Knutas, J. Ikonen, L. Ripamonti, D. Maggiorini, J. Porras
A Touch-based Configurable Gamepad for Gamers with Physical Disabilities
2017 D. Gadia, M. Granato, D. Maggiorini, M. Marras, L..A. Ripamonti
A.T.L.A.S.: Automatic Terrain and Labels Assembling Software
2019 A. De Francesco, L.A. Ripamonti, D. Gadia, D. Maggiorini
About game engines and their future
2016 D. Maggiorini, L.A. Ripamonti, G. Cappellini
Adding variety in NPCs behaviour using emotional states and genetic algorithms: The GENIE project
2019 F. Agliata, M. Bertoli, L.A. Ripamonti, D. Maggiorini, D. Gadia
Aggregating Information and Enforcing Awareness Across Communities with the Dynamo RSS Feeds Creation Engine: Preliminary Report
2006 F. De Cindio, G. Fiumara, M. Marchi, A. Provetti, L.A. Ripamonti, L. Sonnante
Alla sorgente del codice
2007 M. Monga, L.A. Ripamonti, M. Pagani, L. Grasso
An empirical study of players’ emotions in VR racing games based on a dataset of physiological data
2020 M. Granato, D. Gadia, D. Maggiorini, L.A. Ripamonti
An open-source LMS evolves as learning/teaching/testing environment
2004 P. Grew, I. Longhi, E. Pagani, F. De Cindio, L.A. Ripamonti
Analysis of stereoscopic visualization in a consumer-oriented head mounted display
2017 C. Vismara, M. Granato, L.A. Ripamonti, D. Maggiorini, D. Gadia
Applying an LMS to Large Language Classes
2004 P. Grew, I. Longhi, F. De Cindio, L.A. Ripamonti
Augmenting Actual Life Through MUVEs
2008 L.A. Ripamonti, I. DI LORETO, D. Maggiorini
Augmenting actual life through MUVEs
2009 L.A. Ripamonti, I. Di Loreto, D. Maggiorini
Believable group behaviours for NPCs in FPS games
2017 L.A. Ripamonti, S. Gratani, D. Maggiorini, D. Gadia, A. Bujari
Between the Buttons: Stress Assessment in Video Games using Players’ Behavioural Data
2022 S. Brambilla, G. Boccignone, N.A. Borghese, L.A. Ripamonti
BOF'07 Between Ontologies and Folksonomies 2007
2007 D. Maggiorini, A. Provetti, L.A. Ripamonti
Cloud computing to support the evolution of massive multiplayer online games
2011 D. Maggiorini, L.A. Ripamonti
Combining SCORM metadata and ACM Computer Curricula to Create an Ontology for Cataloguing Learning Objects
2004 F. De Cindio, L.A. Ripamonti, A. Ferrara, C. Peraboni