RIPAMONTI, LAURA ANNA
RIPAMONTI, LAURA ANNA
Dipartimento di Informatica Giovanni Degli Antoni
Sound Blocks VR: An Accessible Virtual Reality Musical Instrument
2025 M. Gioiosa, F. Avanzini, L.A. Ludovico, S. Brambilla, L. Ripamonti
FAC.EX: FACial EXpressions for Video Game Characters
2024 F. Martinelli, S. Brambilla, L.A. Ripamonti, M. Rusciano
Tuning Stressful Experience in Virtual Reality Games
2023 S. Brambilla, G. Boccignone, N.A. Borghese, D. Croci, L.A. Ripamonti
StrEx: Towards a Modulator of Stressful Experience in Virtual Reality Games
2023 S. Brambilla, G. Boccignone, N.A. Borghese, D. Croci, L.A. Ripamonti
Tracing Stress and Arousal in Virtual Reality Games Using Players’ Motor and Vocal Behaviour
2023 S. Brambilla, G. Boccignone, N.A. Borghese, E. Chitti, R. Lombardi, L.A. Ripamonti
Wuthering heights : gauging fear at altitude in virtual reality
2022 G. Boccignone, D. Gadia, D. Maggiorini, L.A. Ripamonti, V. Tosto
Distributed Rendering for Video Games via Object Streaming
2022 G. Parolini, D. Maggiorini, D. Gadia, L.A. Ripamonti
Between the Buttons: Stress Assessment in Video Games using Players’ Behavioural Data
2022 S. Brambilla, G. Boccignone, N.A. Borghese, L.A. Ripamonti
Revamping cloud gaming with distributed engines
2022 L. De Giovanni, D. Gadia, P. Giaccone, D. Maggiorini, C.E. Palazzi, L.A. Ripamonti, G. Sviridov
Moody5: Personality-biased agents to enhance interactive storytelling in video games
2022 F. Garavaglia, R.A. Nobre, L.A. Ripamonti, D. Maggiorini, D. Gadia
Find, Fuse, Fight: Genetic Algorithms to Provide Engaging Content for Multiplayer Augmented Reality Games
2022 F. Aliprandi, R. Avellar Nobre, L.A. Ripamonti, D. Gadia, D. Maggiorini
Design of a Recommender System for Video Games based on In-Game Player Profiling and Activities
2021 L. De Simone, D. Gadia, D. Maggiorini, L.A. Ripamonti
Procedural generation of materials for real-time rendering
2021 A. Bernardi, D. Gadia, D. Maggiorini, C.E. Palazzi, L.A. Ripamonti
Player behaviour metrics for adjusting content in VR games: the case of fear
2021 S. Palma, L.A. Ripamonti, N.A. Borghese, D. Maggiorini, D. Gadia
DRAGON: diversity regulated adaptive generator online
2021 L.A. Ripamonti, F. Distefano, M. Trubian, D. Maggiorini, D. Gadia
Predicting Real Fear of Heights Using Virtual Reality
2021 G. Boccignone, D. Gadia, D. Maggiorini, L.A. Ripamonti, V. Tosto
Joint workshop on Games-Human Interaction (GHItaly21) and Multi-party Interaction in eXtended Reality (MIXR)
2021 L.A. Ripamonti, D. Gadia, D. Maggiorini, I. Mariani, M.D. De Marsico, M. Mancini, F. Pellacini, G. Varni, D. Murphy, L. Maye, P. O'Toole
An empirical study of players’ emotions in VR racing games based on a dataset of physiological data
2020 M. Granato, D. Gadia, D. Maggiorini, L.A. Ripamonti
Feature Extraction and Selection for Real-Time Emotion Recognition in Video Games Players
2019 M. Granato, D. Gadia, D. Maggiorini, L.A. Ripamonti
GHItaly19: Research Perspectives on Game Human Interaction
2019 M. De Marsico, D. Gadia, D. Maggiorini, I. Mariani, L.A. Ripamonti