RIPAMONTI, LAURA ANNA

RIPAMONTI, LAURA ANNA  

Dipartimento di Informatica Giovanni Degli Antoni  

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Titolo Data di pubblicazione Autori Tipo File Abstract
Stress Assessment in Virtual Reality Horror Games Using Players' Behavioural and Physiological Data 2025 Brambilla, SusannaBoccignone, GiuseppeBorghese, Nunzio A.Ripamonti, Laura A. Article (author) -
MoodyNPC: Personality & Facial Expressions for Virtual Humans 2025 Francesco MartinelliNunzio Alberto BorgheseLaura Anna Ripamonti + Book Part (author) -
A Framework for Enhancing Emotion Expression in Non-Playable Characters Using Large Language Models 2025 Marco LigabueSusanna BrambillaLaura Anna RipamontiNunzio Alberto Borghese + Conference Object -
A Study on Real-Time Stress Detection in Virtual Reality Using a Stealth Game 2025 Susanna BrambillaLaura Anna Ripamonti + Book Part (author) -
Sound Blocks VR: An Accessible Virtual Reality Musical Instrument 2025 Avanzini, FedericoLudovico, Luca AndreaBrambilla, SusannaRipamonti, Laura + Book Part (author) -
Virtual Reality Game-Based Classification of Arachnophobia: A Two-Step Clustering Approach 2025 Susanna BrambillaMarco LigabueGiuseppe BoccignoneNunzio Alberto BorgheseLaura Anna Ripamonti + Book Part (author) -
Etherea: a Video Game for Individuals with Motor Disabilities with Eye-Tracking-Based Interaction 2025 Susanna BrambillaMarco LigabueEleonora ChittiLaura Anna RipamontiGiuseppe BoccignoneNunzio Alberto Borghese + Conference Object -
FAC.EX: FACial EXpressions for Video Game Characters 2024 S. BrambillaL. A. Ripamonti + Book Part (author) -
StrEx: Towards a Modulator of Stressful Experience in Virtual Reality Games 2023 S. BrambillaG. BoccignoneN. A. BorgheseL. A. Ripamonti + Book Part (author) -
Tuning Stressful Experience in Virtual Reality Games 2023 S. BrambillaG. BoccignoneN. A. BorgheseL. A. Ripamonti + Book Part (author) -
Tracing Stress and Arousal in Virtual Reality Games Using Players’ Motor and Vocal Behaviour 2023 S. BrambillaG. BoccignoneN. A. BorgheseE. ChittiL. A. Ripamonti + Book Part (author) -
Find, Fuse, Fight: Genetic Algorithms to Provide Engaging Content for Multiplayer Augmented Reality Games 2022 Laura Anna RipamontiDavide GadiaDario Maggiorini + Book Part (author) -
Revamping cloud gaming with distributed engines 2022 Gadia, DavideMaggiorini, DarioRipamonti, Laura Anna + Article (author) -
Between the Buttons: Stress Assessment in Video Games using Players’ Behavioural Data 2022 S. BrambillaG. BoccignoneN. A. BorgheseL. A. Ripamonti Book Part (author) -
Distributed Rendering for Video Games via Object Streaming 2022 D. MaggioriniD. GadiaL. A. Ripamonti + Book Part (author) -
Moody5: Personality-biased agents to enhance interactive storytelling in video games 2022 Ripamonti, Laura AnnaMaggiorini, DarioGadia, Davide + Book Part (author) -
Wuthering heights : gauging fear at altitude in virtual reality 2022 Boccignone, GiuseppeGadia, DavideMaggiorini, DarioRipamonti, Laura A. + Article (author) -
Joint workshop on Games-Human Interaction (GHItaly21) and Multi-party Interaction in eXtended Reality (MIXR) 2021 Ripamonti, Laura AnnaGadia, DavideMaggiorini, Dario + Book Part (author) -
Design of a Recommender System for Video Games based on In-Game Player Profiling and Activities 2021 Gadia, DavideMaggiorini, DarioRipamonti, Laura Anna + Book Part (author) -
Player behaviour metrics for adjusting content in VR games: the case of fear 2021 Ripamonti, Laura AnnaBorghese, Nunzio AlbertoMaggiorini, DarioGadia, Davide + Book Part (author) -