RIPAMONTI, LAURA ANNA
RIPAMONTI, LAURA ANNA
Dipartimento di Informatica Giovanni Degli Antoni
FAC.EX: FACial EXpressions for Video Game Characters
2024 F. Martinelli, S. Brambilla, L.A. Ripamonti, M. Rusciano
Tuning Stressful Experience in Virtual Reality Games
2023 S. Brambilla, G. Boccignone, N.A. Borghese, D. Croci, L.A. Ripamonti
StrEx: Towards a Modulator of Stressful Experience in Virtual Reality Games
2023 S. Brambilla, G. Boccignone, N.A. Borghese, D. Croci, L.A. Ripamonti
Tracing Stress and Arousal in Virtual Reality Games Using Players’ Motor and Vocal Behaviour
2023 S. Brambilla, G. Boccignone, N.A. Borghese, E. Chitti, R. Lombardi, L.A. Ripamonti
Between the Buttons: Stress Assessment in Video Games using Players’ Behavioural Data
2022 S. Brambilla, G. Boccignone, N.A. Borghese, L.A. Ripamonti
Find, Fuse, Fight: Genetic Algorithms to Provide Engaging Content for Multiplayer Augmented Reality Games
2022 F. Aliprandi, R. Avellar Nobre, L.A. Ripamonti, D. Gadia, D. Maggiorini
Revamping cloud gaming with distributed engines
2022 L. De Giovanni, D. Gadia, P. Giaccone, D. Maggiorini, C.E. Palazzi, L.A. Ripamonti, G. Sviridov
Moody5: Personality-biased agents to enhance interactive storytelling in video games
2022 F. Garavaglia, R.A. Nobre, L.A. Ripamonti, D. Maggiorini, D. Gadia
Wuthering heights : gauging fear at altitude in virtual reality
2022 G. Boccignone, D. Gadia, D. Maggiorini, L.A. Ripamonti, V. Tosto
Distributed Rendering for Video Games via Object Streaming
2022 G. Parolini, D. Maggiorini, D. Gadia, L.A. Ripamonti
Design of a Recommender System for Video Games based on In-Game Player Profiling and Activities
2021 L. De Simone, D. Gadia, D. Maggiorini, L.A. Ripamonti
Procedural generation of materials for real-time rendering
2021 A. Bernardi, D. Gadia, D. Maggiorini, C.E. Palazzi, L.A. Ripamonti
DRAGON: diversity regulated adaptive generator online
2021 L.A. Ripamonti, F. Distefano, M. Trubian, D. Maggiorini, D. Gadia
Joint workshop on Games-Human Interaction (GHItaly21) and Multi-party Interaction in eXtended Reality (MIXR)
2021 L.A. Ripamonti, D. Gadia, D. Maggiorini, I. Mariani, M.D. De Marsico, M. Mancini, F. Pellacini, G. Varni, D. Murphy, L. Maye, P. O'Toole
Player behaviour metrics for adjusting content in VR games: the case of fear
2021 S. Palma, L.A. Ripamonti, N.A. Borghese, D. Maggiorini, D. Gadia
Predicting Real Fear of Heights Using Virtual Reality
2021 G. Boccignone, D. Gadia, D. Maggiorini, L.A. Ripamonti, V. Tosto
An empirical study of players’ emotions in VR racing games based on a dataset of physiological data
2020 M. Granato, D. Gadia, D. Maggiorini, L.A. Ripamonti
A.T.L.A.S.: Automatic Terrain and Labels Assembling Software
2019 A. De Francesco, L.A. Ripamonti, D. Gadia, D. Maggiorini
Using a genetic algorithm for the procedural generation of layered materials for real-time rendering
2019 A. Bernardi, D. Gadia, D. Maggiorini, L.A. Ripamonti
Adding variety in NPCs behaviour using emotional states and genetic algorithms: The GENIE project
2019 F. Agliata, M. Bertoli, L.A. Ripamonti, D. Maggiorini, D. Gadia