In this work, we explored the advantages of dynamic game balancing using players’ affective state introducing StrEx, a plugin designed to modulate the stress level induced by a video game in an unobtrusive way. The proposed plugin is also intended to validate results obtained by [1]. Our system collects motion behavioral data and updates a model of the player’s stress level to guide the transitions of a Finite State Machine which regulates the stress level induced by the game through the generation of game content. We designed and developed a virtual reality horror-survival game, with the aim of testing the system functioning. Our approach shows promising potential to create more immersive and engaging video games exploiting affective-based adaptation.
StrEx: Towards a Modulator of Stressful Experience in Virtual Reality Games / S. Brambilla, G. Boccignone, N.A. Borghese, D. Croci, L.A. Ripamonti - In: CoG[s.l] : Institute of Electrical and Electronics Engineers (IEEE), 2023 Aug 21. - ISBN 9798350322774. - pp. 1-4 (( Intervento presentato al 5. convegno Conference on Games : 21 through 24 August tenutosi a Boston (MA USA nel 2023 [10.1109/CoG57401.2023.10333136].
StrEx: Towards a Modulator of Stressful Experience in Virtual Reality Games
S. Brambilla
Primo
;G. BoccignoneSecondo
;N.A. Borghese;L.A. RipamontiUltimo
2023
Abstract
In this work, we explored the advantages of dynamic game balancing using players’ affective state introducing StrEx, a plugin designed to modulate the stress level induced by a video game in an unobtrusive way. The proposed plugin is also intended to validate results obtained by [1]. Our system collects motion behavioral data and updates a model of the player’s stress level to guide the transitions of a Finite State Machine which regulates the stress level induced by the game through the generation of game content. We designed and developed a virtual reality horror-survival game, with the aim of testing the system functioning. Our approach shows promising potential to create more immersive and engaging video games exploiting affective-based adaptation.File | Dimensione | Formato | |
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