In this work, we explored the advantages of dynamic game balancing using players’ affective state introducing StrEx, a plugin designed to modulate the stress level induced by a video game in an unobtrusive way. The proposed plugin is also intended to validate results obtained by [1]. Our system collects motion behavioral data and updates a model of the player’s stress level to guide the transitions of a Finite State Machine which regulates the stress level induced by the game through the generation of game content. We designed and developed a virtual reality horror-survival game, with the aim of testing the system functioning. Our approach shows promising potential to create more immersive and engaging video games exploiting affective-based adaptation.

StrEx: Towards a Modulator of Stressful Experience in Virtual Reality Games / S. Brambilla, G. Boccignone, N.A. Borghese, D. Croci, L.A. Ripamonti - In: CoG[s.l] : Institute of Electrical and Electronics Engineers (IEEE), 2023 Aug 21. - ISBN 9798350322774. - pp. 1-4 (( Intervento presentato al 5. convegno Conference on Games : 21 through 24 August tenutosi a Boston (MA USA nel 2023 [10.1109/CoG57401.2023.10333136].

StrEx: Towards a Modulator of Stressful Experience in Virtual Reality Games

S. Brambilla
Primo
;
G. Boccignone
Secondo
;
N.A. Borghese;L.A. Ripamonti
Ultimo
2023

Abstract

In this work, we explored the advantages of dynamic game balancing using players’ affective state introducing StrEx, a plugin designed to modulate the stress level induced by a video game in an unobtrusive way. The proposed plugin is also intended to validate results obtained by [1]. Our system collects motion behavioral data and updates a model of the player’s stress level to guide the transitions of a Finite State Machine which regulates the stress level induced by the game through the generation of game content. We designed and developed a virtual reality horror-survival game, with the aim of testing the system functioning. Our approach shows promising potential to create more immersive and engaging video games exploiting affective-based adaptation.
Video Games; Virtual Reality; Technical Game Design, Adaptation; Stress; Affective Computing; Behavioural Data; Dynamical Models;
Settore INF/01 - Informatica
21-ago-2023
Institute of Electrical and Electronics Engineers (IEEE)
Northeastern University, College of Arts, Media and Design
Center for Design
https://ieeexplore.ieee.org/abstract/document/10333136
Book Part (author)
File in questo prodotto:
File Dimensione Formato  
StrEx__Short_Paper___IEEE_Conference_CoG.pdf

accesso aperto

Descrizione: Paper
Tipologia: Altro
Dimensione 163.45 kB
Formato Adobe PDF
163.45 kB Adobe PDF Visualizza/Apri
StrEx_Towards_a_Modulator_of_Stressful_Experience_in_Virtual_Reality_Games.pdf

accesso riservato

Tipologia: Publisher's version/PDF
Dimensione 850.07 kB
Formato Adobe PDF
850.07 kB Adobe PDF   Visualizza/Apri   Richiedi una copia
Pubblicazioni consigliate

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/1001469
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 0
  • ???jsp.display-item.citation.isi??? ND
social impact