In these last years the growing availability of personal mobile devices has boosted the demand for mobile services offered based on location and context. Mobile gaming services are, of course, no exception. Unfortunately, the 3G networks infrastructure struggles to keep pace due to scalability limitations and a pull-based service model. One feasible solution, also for gaming, is to adopt an Opportunistic Network (ON) to exploit unplanned contact opportunities between players to perform data exchange and forwarding in ad hoc mode. When designing a game for an ON, the main issue is about forecasting the feasibility of a given gameplay when applied to a real - and complex - environment. In this paper we address this issue proposing an opportunistic game that is meaningful for the category of collaborative puzzle games. The game is evaluated by means of simulations on the topology of a real city in order to understand its scalability and setback on the gameplay.
On the feasibility of opportunistic collaborative mixed reality games in a real urban scenario / D. Maggiorini, C. Quadri, L.A. Ripamonti - In: Computer Communications and Networks (ICCCN), 2012 21st International Conference onPiscataway : Institute of electrical and electronics engineers, 2012. - ISBN 9781467315432. - pp. 1-5 (( Intervento presentato al 21. convegno INTERNATIONAL CONFERENCE ON COMPUTER COMMUNICATIONS AND NETWORKS (ICCCN) tenutosi a Munich nel 2012.
|Titolo:||On the feasibility of opportunistic collaborative mixed reality games in a real urban scenario|
MAGGIORINI, DARIO (Corresponding)
QUADRI, CHRISTIAN (Secondo)
RIPAMONTI, LAURA ANNA (Ultimo)
|Parole Chiave:||opportunistic networks; videogames; pervasive gaming; collaborative games; mixed reality games; urban services; scalability|
|Settore Scientifico Disciplinare:||Settore INF/01 - Informatica|
|Data di pubblicazione:||2012|
|Digital Object Identifier (DOI):||http://dx.doi.org/10.1109/ICCCN.2012.6289237|
|Tipologia:||Book Part (author)|
|Appare nelle tipologie:||03 - Contributo in volume|