MAGGIORINI, DARIO
 Distribuzione geografica
Continente #
EU - Europa 6.066
NA - Nord America 3.594
AS - Asia 2.024
SA - Sud America 120
OC - Oceania 49
AF - Africa 14
Continente sconosciuto - Info sul continente non disponibili 4
Totale 11.871
Nazione #
US - Stati Uniti d'America 3.366
GB - Regno Unito 2.515
IT - Italia 1.400
CN - Cina 925
SE - Svezia 494
DE - Germania 412
SG - Singapore 225
IE - Irlanda 222
CA - Canada 213
TR - Turchia 200
IN - India 197
UA - Ucraina 177
FR - Francia 168
KR - Corea 149
DK - Danimarca 131
RU - Federazione Russa 102
FI - Finlandia 98
EU - Europa 71
ID - Indonesia 71
NL - Olanda 71
BR - Brasile 49
MY - Malesia 45
AU - Australia 44
HK - Hong Kong 41
CO - Colombia 38
JP - Giappone 34
PL - Polonia 32
PH - Filippine 31
GR - Grecia 30
ES - Italia 29
BE - Belgio 28
CH - Svizzera 26
SK - Slovacchia (Repubblica Slovacca) 26
PE - Perù 21
IR - Iran 20
PT - Portogallo 17
CZ - Repubblica Ceca 16
TW - Taiwan 16
VN - Vietnam 16
RO - Romania 14
AT - Austria 12
MX - Messico 12
PK - Pakistan 12
BG - Bulgaria 9
HU - Ungheria 9
LT - Lituania 8
TH - Thailandia 8
LK - Sri Lanka 7
SA - Arabia Saudita 7
SI - Slovenia 7
BH - Bahrain 6
EC - Ecuador 6
NO - Norvegia 6
SC - Seychelles 6
IL - Israele 5
CL - Cile 3
HR - Croazia 3
NZ - Nuova Zelanda 3
AR - Argentina 2
BD - Bangladesh 2
GP - Guadalupe 2
MA - Marocco 2
NP - Nepal 2
PG - Papua Nuova Guinea 2
A2 - ???statistics.table.value.countryCode.A2??? 1
AE - Emirati Arabi Uniti 1
BT - Bhutan 1
BY - Bielorussia 1
CY - Cipro 1
EG - Egitto 1
GN - Guinea 1
GT - Guatemala 1
KE - Kenya 1
KZ - Kazakistan 1
LV - Lettonia 1
MK - Macedonia 1
MO - Macao, regione amministrativa speciale della Cina 1
MT - Malta 1
NG - Nigeria 1
TN - Tunisia 1
VE - Venezuela 1
ZA - Sudafrica 1
Totale 11.939
Città #
Southend 2.314
Milan 509
Chandler 354
Seattle 255
Princeton 242
Wilmington 236
Dublin 207
Dearborn 201
Beijing 176
Ottawa 167
Ann Arbor 166
Jacksonville 144
Nanjing 134
Singapore 125
Mountain View 112
Ashburn 110
Redmond 104
Fairfield 103
Medford 95
Des Moines 85
Sunnyvale 75
Woodbridge 74
Redwood City 71
Bengaluru 64
Andover 56
Houston 52
Berlin 50
Boardman 49
Cambridge 49
Serra 49
Shenyang 45
Jinan 40
Sakarya 39
Guangzhou 35
Bogotá 33
Nanchang 33
Hebei 32
Phoenix 32
Eitensheim 30
Istanbul 30
Rome 30
Athens 28
Changsha 28
Tianjin 28
Brussels 26
London 26
Hangzhou 25
Jakarta 23
Kuala Lumpur 23
Toronto 21
Falls Church 20
Somerville 20
Central District 19
Jiaxing 19
Shanghai 19
Turin 19
Ningbo 18
Hanover 16
Seoul 16
Dong Ket 15
Melbourne 15
New York 15
San Diego 15
Lanzhou 14
Auburn Hills 13
Helsinki 13
Kunming 13
Los Angeles 13
Stezzano 13
Taizhou 12
Bitonto 11
Bratislava 11
Monza 11
Rho 11
Wuhan 11
Zhengzhou 11
Assago 10
Haikou 10
Marigliano 10
Verona 10
Caserta 9
Washington 9
Amsterdam 8
Barcelona 8
Edinburgh 8
Fremont 8
Shenzhen 8
Sydney 8
Taiyuan 8
Tokyo 8
Zurich 8
Bologna 7
Fuzhou 7
Lisbon 7
Munich 7
Nuremberg 7
Puchong Batu Dua Belas 7
Sofia 7
Torino 7
Warsaw 7
Totale 7.611
Nome #
Adding variety in NPCs behaviour using emotional states and genetic algorithms: The GENIE project 399
Monsters of Darwin: a strategic game based on Artificial Intelligence and Genetic Algorithms 390
A Distributed Game Engine for Mobile Games on the Android Platform 223
Introduzione alla programmazione client-server 222
GHOST: a GHOst STory-writer 211
Reti di calcolatori e internet : un approccio top-down 204
Evolution of Game Controllers: Toward the Support of Gamers with Physical Disabilities 179
A.T.L.A.S.: Automatic Terrain and Labels Assembling Software 178
Aggregated Multicast - A Comparative Study 176
A Comparative Study of Multicast Protocols : Top, Bottom, or In the Middle? 173
Multi-agent simulations for the evaluation of Looting Systems design in MMOG and MOBA games 171
Continuous Media Adaptation for Mobile Computing Using Coarse-Grained Asyncronous Notifications 165
Distributed Context Monitoring for Continuous Mobile Services 160
BOF'07 Between Ontologies and Folksonomies 2007 155
Cloud computing to support the evolution of massive multiplayer online games 155
Selective offload and proactive caching of mobile data in LTE-based urban networks 153
Adaptive Routing in Underwater Delay/Disruption Tolerant Sensor Networks 153
Method and Apparatus for Improved data Transmission 151
Video games and operations research : two synergic partners? 148
Towards Highly Adaptive Services for Mobile Computing 145
Fondamenti di reti di calcolatori 145
Augmenting Actual Life Through MUVEs 138
Opportunistic mobile games using public transportation systems : a deployability study 135
Using a genetic algorithm for the procedural generation of layered materials for real-time rendering 134
Delay tolerant networking over the metropolitan public transportation 133
Procedural generation of materials for real-time rendering 130
Adaptive video streaming : pre-encoded MPEG-4 with bandwidth scaling 129
NARTOO: a tool based on semiotics to support the manipulation of a narrative 128
An empirical study of players’ emotions in VR racing games based on a dataset of physiological data 126
Special Issue on Advances in Human-Computer Interaction 122
Reti di calcolatori 119
A semiotic approach to narrative manipulation 117
GOLEM : generator of life embedded into MMOs 116
Unifying rigid and soft bodies representation : the sulfur physics engine 116
GHItaly19: Research Perspectives on Game Human Interaction 116
Feature Extraction and Selection for Real-Time Emotion Recognition in Video Games Players 115
Consumer-oriented head mounted displays : analysis and evaluation of stereoscopic characteristics and user preferences 114
DRAGON: diversity regulated adaptive generator online 114
A Multicast Transport Service with Bandwidth Guarantees for Diff-Serv Networks 113
Bus switching networks : an ad hoc mobile platform enabling urban-wide communications 113
A testbed environment for the performance evaluation of modular network architectures 112
Seamless nomadic system-aware servants 112
MUVEs : a new opportunity to bridge (global) digital divide? 112
On the scalability of delay toelerant routing protocols in urban environment 110
Procedural content generation for platformers : designing and testing FUN PLEdGE 110
Performance Evaluation of Routing Protocols for Public Transportation Vehicular Networks 109
Distance vector routing for public transportation vehicular networks: Performance evaluation on a real topology 107
Creating Student Interaction Profiles for Adaptive Collaboration Gamification Design 107
Knowledge representation in virtual teams: a perspective approach for synthetic worlds 106
Improving the robustness of location-based routing for underwater sensor networks 104
A survey on interactive games over mobile networks 103
On the impact of a road-side infrastructure for a DTN deployed on a public transportation system 101
RDF annotation of second life objects : knowledge representation meets social virtual reality 100
A Touch-based Configurable Gamepad for Gamers with Physical Disabilities 99
Adaptive MPEG-4 Video Streaming with Bandwidth Estimation 98
Characterizing and Modelling Clustering Features in AS-Level Internet Topology 97
Scaling online collaborative games to urban level 97
A solution for mobile DTN in a real urban scenario 96
Supporting team work in game design : BETTER - BETter TEam Relationships 96
Analysis of stereoscopic visualization in a consumer-oriented head mounted display 95
G.E.M.I.X.: Game Engine Movie Interaction eXperience 94
Distributed Context Monitoring for the Adaptation of Continuous Services 92
Augmenting actual life through MUVEs 92
From playgrounds to smartphones : mobile evolution of a kids game 91
Design of a Recommender System for Video Games based on In-Game Player Profiling and Activities 91
A protocol to improve the state scalability of source specific multicast 89
Learning in virtual worlds: a new path for supporting cognitive impaired children 89
FUN PLEdGE : a FUNny platformers LEvels GEnerator 89
Effect of different looting systems on the behavior of players in a MMOG: simulation with real data 89
Network Independent Available Bandwidth Sampling and Measurement 88
Stereoscopy-based procedural generation of virtual environments 88
A study of collaborative tool use in collaborative learning processes 87
Aggregated Multicast - A Comparative Study 86
Deep reinforcement learning to train agents in a multiplayer first person shooter: Some preliminary results 86
On the feasibility of opportunistic collaborative mixed reality games in a real urban scenario 85
Videogames and elders: a new path in LTC? 84
Massive online games and loot distribution: an elusive problem 84
Measuring and modelling the group membership in the Internet 83
The perfect looting system: looking for a Phoenix? 82
Supporting seniors rehabilitation through videogame technology : a distributed approach 81
About game engines and their future 81
BEAM : a distributed aggregated multicast protocol using bi-directional trees 80
Emotions Detection Through the Analysis of Physiological Information During Video Games Fruition 80
LTC for seniors: an intelligent gaming solution 78
Creation of Physiatric Exercises for Remote Use in Rehabilitation Exergames 77
Videogame technology to support seniors 76
Predicting Real Fear of Heights Using Virtual Reality 76
Believable group behaviours for NPCs in FPS games 75
Team Oriented Multicast : A Scalable Routing Protocol for Large Mobile Networks 74
Entertainment technology transfer toward serious use 73
Resources optimization in (video) games : a novel approach to teach applied mathematics? 72
GHItaly18: Game-Computer Interaction in research 71
Software and Hardware Setup for Emotion Recognition During Video Game Fruition 71
Loot distribution in massive online games : foreseeing impacts on the players base 68
Player behaviour metrics for adjusting content in VR games: the case of fear 68
N.O.T.E.: note over the Edge 66
Improving Performances in League of Legends by Exploiting Inter-Operator Peering 66
DroidGlove : an Android-based application for wrist rehabilitation 65
Simon says the color : the digital evolution of an outdoor kids game 63
Evaluating design constraints for proximity-based games in a real urban topology 63
Totale 11.648
Categoria #
all - tutte 33.133
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 33.133


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/20201.967 161 30 121 102 126 185 347 87 244 237 224 103
2020/20211.510 105 93 96 51 177 121 115 74 144 121 320 93
2021/20221.686 93 71 94 149 137 139 145 100 112 128 143 375
2022/20231.855 268 156 160 185 200 357 63 124 171 46 76 49
2023/20241.116 46 94 69 60 141 138 36 59 50 103 126 194
2024/202569 69 0 0 0 0 0 0 0 0 0 0 0
Totale 12.744