The current demographic ageing in Europe is the result of a relevant economic, social, and medical development. Nevertheless, this is also leading to an increase in the demand for Long Term Care (LTC) by seniors. In this paper we address this problem by designing a distributed software architecture exploiting intuitive and non-invasive off-the-shelf technology typically used for videogame consoles. Adopting a remotely controlled serious game for in-home rehabilitation activities is more engaging for the elder and may also provide easily tunable parameters to better adapt the game therapy to the actual patient recovery. The proposed solution, thanks to its user-friendly interfaces and smooth learning curve, will also contribute in minimizing the interferences in the elder's private life.

Supporting seniors rehabilitation through videogame technology : a distributed approach / D. Maggiorini, L.A. Ripamonti, E. Zanon - In: 2012 second International workshop on games and software engineering: realizing user engagement with game engineering techniques : june 9, 2012 Zurich, Switzerland : proceedingsPiscataway : Institute of electrical and electronics engineers, 2012. - ISBN 9781467317689. - pp. 16-22 (( Intervento presentato al 2. convegno International Workshop on Games and Software Engineering (GAS) tenutosi a Zurich nel 2012 [10.1109/GAS.2012.6225920].

Supporting seniors rehabilitation through videogame technology : a distributed approach

D. Maggiorini
Primo
;
L.A. Ripamonti
Secondo
;
2012

Abstract

The current demographic ageing in Europe is the result of a relevant economic, social, and medical development. Nevertheless, this is also leading to an increase in the demand for Long Term Care (LTC) by seniors. In this paper we address this problem by designing a distributed software architecture exploiting intuitive and non-invasive off-the-shelf technology typically used for videogame consoles. Adopting a remotely controlled serious game for in-home rehabilitation activities is more engaging for the elder and may also provide easily tunable parameters to better adapt the game therapy to the actual patient recovery. The proposed solution, thanks to its user-friendly interfaces and smooth learning curve, will also contribute in minimizing the interferences in the elder's private life.
Ambient Intelligence (AmI); context awareness; distributed architecture; healthcare; software engineering; videogames
Settore INF/01 - Informatica
2012
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/230730
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