MAGGIORINI, DARIO
MAGGIORINI, DARIO
Dipartimento di Informatica Giovanni Degli Antoni
MAP-MIND: An Offline Algorithm for Optimizing Game Engine Module Placement in Cloud Gaming
2024 I. Lotfimahyari, L. De Giovanni, D. Gadia, P. Giaccone, D. Maggiorini, C.E. Palazzi
Massive Crowd Simulation with Parallel Computing on GPU
2024 V. Lombardo, D. Gadia, D. Maggiorini
Implementing Many-Lights Rendering with IES-Based Lights
2024 D. Gadia, V. Lombardo, D. Maggiorini, A. Natilla
Find, Fuse, Fight: Genetic Algorithms to Provide Engaging Content for Multiplayer Augmented Reality Games
2022 F. Aliprandi, R. Avellar Nobre, L.A. Ripamonti, D. Gadia, D. Maggiorini
Distributed Rendering for Video Games via Object Streaming
2022 G. Parolini, D. Maggiorini, D. Gadia, L.A. Ripamonti
Moody5: Personality-biased agents to enhance interactive storytelling in video games
2022 F. Garavaglia, R.A. Nobre, L.A. Ripamonti, D. Maggiorini, D. Gadia
Wuthering heights : gauging fear at altitude in virtual reality
2022 G. Boccignone, D. Gadia, D. Maggiorini, L.A. Ripamonti, V. Tosto
Revamping cloud gaming with distributed engines
2022 L. De Giovanni, D. Gadia, P. Giaccone, D. Maggiorini, C.E. Palazzi, L.A. Ripamonti, G. Sviridov
Predicting Real Fear of Heights Using Virtual Reality
2021 G. Boccignone, D. Gadia, D. Maggiorini, L.A. Ripamonti, V. Tosto
Procedural generation of materials for real-time rendering
2021 A. Bernardi, D. Gadia, D. Maggiorini, C.E. Palazzi, L.A. Ripamonti
Design of a Recommender System for Video Games based on In-Game Player Profiling and Activities
2021 L. De Simone, D. Gadia, D. Maggiorini, L.A. Ripamonti
DRAGON: diversity regulated adaptive generator online
2021 L.A. Ripamonti, F. Distefano, M. Trubian, D. Maggiorini, D. Gadia
Joint workshop on Games-Human Interaction (GHItaly21) and Multi-party Interaction in eXtended Reality (MIXR)
2021 L.A. Ripamonti, D. Gadia, D. Maggiorini, I. Mariani, M.D. De Marsico, M. Mancini, F. Pellacini, G. Varni, D. Murphy, L. Maye, P. O'Toole
Player behaviour metrics for adjusting content in VR games: the case of fear
2021 S. Palma, L.A. Ripamonti, N.A. Borghese, D. Maggiorini, D. Gadia
An empirical study of players’ emotions in VR racing games based on a dataset of physiological data
2020 M. Granato, D. Gadia, D. Maggiorini, L.A. Ripamonti
Feature Extraction and Selection for Real-Time Emotion Recognition in Video Games Players
2019 M. Granato, D. Gadia, D. Maggiorini, L.A. Ripamonti
A.T.L.A.S.: Automatic Terrain and Labels Assembling Software
2019 A. De Francesco, L.A. Ripamonti, D. Gadia, D. Maggiorini
Special Issue on Advances in Human-Computer Interaction
2019 C. Ardito, M. De Marsico, D. Gadia, D. Maggiorini, I. Mariani, L. Ripamonti, C. Santoro
GHItaly19: Research Perspectives on Game Human Interaction
2019 M. De Marsico, D. Gadia, D. Maggiorini, I. Mariani, L.A. Ripamonti
Presenting GHItaly19: 3rd workshop on games-human interaction
2019 M. De Marsico, D. Gadia, D. Maggiorini, I. Mariani, L.A. Ripamonti