BOCCIGNONE, GIUSEPPE
BOCCIGNONE, GIUSEPPE
Dipartimento di Informatica Giovanni Degli Antoni
A note on ethics and prediction
2026 G. Boccignone, B.M. Lerma
When Gameplay Becomes Stressful: A Preliminary Exploration of Sensor-Free Stress Modelling in Virtual Reality Shooter Games
2026 S. Brambilla, G. Morlacchi, G. Boccignone, N.A. Borghese, L.A. Ripamonti
Remote respiration measurement with RGB cameras: A review and benchmark
2026 G. Boccignone, V. Cuculo, A. D'Amelio, G. Grossi, R. Lanzarotti, S. Patania
Seeing Beyond: Unlocking Image Emotion with Contextual Depths
2026 F. Cozzi, A. D'Eusanio, G. Boccignone
Unravelling Neurodivergent Gaze Behaviour Through Visual Attention Causal Graphs
2026 G. Cartella, V. Cuculo, A. D'Amelio, R. Cucchiara, G. Boccignone
Enhancing rPPG pulse-signal recovery by facial sampling and PSD Clustering
2025 G. Boccignone, D. Conte, V. Cuculo, A. D'Amelio, G. Grossi, R. Lanzarotti
On Using AI for EEG-Based BCI Applications: Problems, Current Challenges and Future Trends
2025 T. Barbera, J. Burger, A. D'Amelio, S. Zini, S. Bianco, R. Lanzarotti, P. Napoletano, G. Boccignone, J.L. Contreras-Vidal
Stress Assessment in Virtual Reality Horror Games Using Players' Behavioural and Physiological Data
2025 S. Brambilla, G. Boccignone, N.A. Borghese, L.A. Ripamonti
Virtual Reality Game-Based Classification of Arachnophobia: A Two-Step Clustering Approach
2025 S. Brambilla, M. Ligabue, S. Abate, G. Boccignone, N.A. Borghese, L.A. Ripamonti
TPP-Gaze: Modelling Gaze Dynamics in Space and Time with Neural Temporal Point Processes
2025 A. D'Amelio, G. Cartella, V. Cuculo, M. Lucchi, M. Cornia, R. Cucchiara, G. Boccignone
CliffPhys: Camera-Based Respiratory Measurement Using Clifford Neural Networks
2025 O. Ghezzi, G. Boccignone, G. Grossi, R. Lanzarotti, A. D'Amelio
ScanDDM: Generalised Zero-Shot Neuro-Dynamical Modelling of Goal-Directed Attention
2025 A. D'Amelio, M. Lucchi, G. Boccignone
Etherea: a Video Game for Individuals with Motor Disabilities with Eye-Tracking-Based Interaction
2025 E. Carrer, S. Brambilla, M. Ligabue, E. Chitti, L.A. Ripamonti, G. Boccignone, N.A. Borghese
Trends, Applications, and Challenges in Human Attention Modelling
2024 G. Cartella, M. Cornia, V. Cuculo, A. D'Amelio, D. Zanca, G. Boccignone, R. Cucchiara
Pain Classification and Intensity Estimation Through the Analysis of Facial Action Units
2024 F. Paoli, A. D'Eusanio, F. Cozzi, S. Patania, G. Boccignone
Pain and Fear in the Eyes: Gaze Dynamics Predicts Social Anxiety from Fear Generalisation
2024 S. Patania, A. D'Amelio, V. Cuculo, M. Limoncini, M. Ghezzi, V. Conversano, G. Boccignone
Tuning Stressful Experience in Virtual Reality Games
2023 S. Brambilla, G. Boccignone, N.A. Borghese, D. Croci, L.A. Ripamonti
StrEx: Towards a Modulator of Stressful Experience in Virtual Reality Games
2023 S. Brambilla, G. Boccignone, N.A. Borghese, D. Croci, L.A. Ripamonti
FabricTouch: A Multimodal Fabric Assessment Touch Gesture Dataset to Slow Down Fast Fashion
2023 T. Olugbade, L. Lin, A. Sansoni, N. Warawita, Y. Gan, X. Wei, B. Petreca, G. Boccignone, D. Atkinson, Y. Cho, S. Baurley, N. Bianchi-Berthouze
Tracing Stress and Arousal in Virtual Reality Games Using Players’ Motor and Vocal Behaviour
2023 S. Brambilla, G. Boccignone, N.A. Borghese, E. Chitti, R. Lombardi, L.A. Ripamonti