Sfoglia per Autore
LTC for seniors: an intelligent gaming solution
2014 D. Maggiorini, L.A. Ripamonti
RDF annotation of second life objects : knowledge representation meets social virtual reality
2014 C. Bernava, G. Fiumara, D. Maggiorini, A. Provetti, L. Ripamonti
Creating Software Engineering Student Interaction Profiles for Discovering Gamification Approaches to Improve Collaboration
2014 A. Knutas, J. Ikonen, D. Maggiorini, L.A. Ripamonti, J. Porras
Unifying rigid and soft bodies representation : the sulfur physics engine
2014 D. Maggiorini, L.A. Ripamonti, F. Sauro
FUN PLEdGE : a FUNny platformers LEvels GEnerator
2015 D. Maggiorini, M. Mannalà, M. Ornaghi, L.A. Ripamonti
About game engines and their future
2016 D. Maggiorini, L.A. Ripamonti, G. Cappellini
Network analysis of the Sony Remote Play system
2016 G. Quadrio, A. Bujari, C.E. Palazzi, D. Ronzani, D. Maggiorini, L.A. Ripamonti
Creating Student Interaction Profiles for Adaptive Collaboration Gamification Design
2016 A. Knutas, J. Ikonen, D. Maggiorini, L. Ripamonti, J. Porras
N.O.T.E.: note over the Edge
2016 A. Riccadonna, D. Gadia, D. Maggiorini, L.A. Ripamonti
Stereoscopy-based procedural generation of virtual environments
2016 M. Scalabrin, L.A. Ripamonti, D. Maggiorini, D. Gadia
Effect of different looting systems on the behavior of players in a MMOG: simulation with real data
2016 D. De Felice, M. Granato, L.A. Ripamonti, M. Trubian, D. Gadia, D. Maggiorini
FUN PLEdGE 2.0: a FUNny Platformers LEvels GEnerator (Rhythm Based)
2017 C. Mazza, L.A. Ripamonti, D. Maggiorini, D. Gadia
Supporting distributed real-time debugging in online games
2017 D. Festa, D. Maggiorini, L.A. Ripamonti, A. Bujari
GHOST: a GHOst STory-writer
2017 A. Guarneri, L.A. Ripamonti, F. Tissoni, M. Trubian, D. Maggiorini, D. Gadia
Analysis of stereoscopic visualization in a consumer-oriented head mounted display
2017 C. Vismara, M. Granato, L.A. Ripamonti, D. Maggiorini, D. Gadia
Supporting team work in game design : BETTER - BETter TEam Relationships
2017 G. Cappellini, D. Maggiorini, L.A. Ripamonti
GHItaly'17: 1st workshop on games-human interaction
2017 D.M. Maria, L.A. Ripamonti, D. Gadia, D. Maggiorini, M. Ilaria
Discovering indicators of commitment in computer-supported collaborative student teams
2017 A. Knutas, J. Ikonen, L. Ripamonti, D. Maggiorini, J. Porras
Believable group behaviours for NPCs in FPS games
2017 L.A. Ripamonti, S. Gratani, D. Maggiorini, D. Gadia, A. Bujari
GHItaly 2017: game-computer interaction in research
2017 D.M. Maria, L.A. Ripamonti, D. Gadia, D. Maggiorini, M. Ilaria
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