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Mostrati risultati da 61 a 80 di 121
Titolo Data di pubblicazione Autori Tipo File Abstract
RDF annotation of second life objects : knowledge representation meets social virtual reality 2014 D. MaggioriniA. ProvettiL. Ripamonti + Article (author) -
Unifying rigid and soft bodies representation : the sulfur physics engine 2014 D. MaggioriniL.A. Ripamonti + Article (author) -
Opportunistic mobile games using public transportation systems : a deployability study 2014 D. MaggioriniC. QuadriL.A. Ripamonti Article (author) -
Creating Software Engineering Student Interaction Profiles for Discovering Gamification Approaches to Improve Collaboration 2014 D. MaggioriniL. A. Ripamonti + Book Part (author) -
FUN PLEdGE : a FUNny platformers LEvels GEnerator 2015 D. MaggioriniM. OrnaghiL.A. Ripamonti + Book Part (author) -
About game engines and their future 2016 Maggiorini, DarioRipamonti, Laura Anna + Book Part (author) -
Network analysis of the Sony Remote Play system 2016 Maggiorini, D.Ripamonti, L. A. + Book Part (author) -
Creating Student Interaction Profiles for Adaptive Collaboration Gamification Design 2016 D. MaggioriniL. Ripamonti + Article (author) -
N.O.T.E.: note over the Edge 2016 GADIA, DAVIDED. MaggioriniL.A. Ripamonti + Book Part (author) -
Stereoscopy-based procedural generation of virtual environments 2016 L.A. RipamontiD. MaggioriniD. Gadia + Book Part (author) -
Effect of different looting systems on the behavior of players in a MMOG: simulation with real data 2016 M. GranatoL.A. RipamontiM. TrubianD. GadiaD. Maggiorini + Book Part (author) -
Believable group behaviours for NPCs in FPS games 2017 L.A. RipamontiD. MaggioriniD. Gadia + Book Part (author) -
GHItaly 2017: game-computer interaction in research 2017 L.A. RipamontiD. GadiaD. Maggiorini + Book Part (author) -
GHItaly'17: 1st workshop on games-human interaction 2017 L.A. RipamontiD. GadiaD. Maggiorini + Book Part (author) -
GHOST: a GHOst STory-writer 2017 A. GuarneriL.A. RipamontiF. TissoniM. TrubianD. MaggioriniD. Gadia Book Part (author) -
FUN PLEdGE 2.0: a FUNny Platformers LEvels GEnerator (Rhythm Based) 2017 L.A. RipamontiD. MaggioriniD. Gadia + Book Part (author) -
Supporting distributed real-time debugging in online games 2017 Maggiorini, DarioRipamonti, Laura Anna + Book Part (author) -
Supporting team work in game design : BETTER - BETter TEam Relationships 2017 D. MaggioriniL. A. Ripamonti + Article (author) -
Network traffic analysis of the steam game system 2017 D. MaggioriniL. A. Ripamonti + Book Part (author) -
Discovering indicators of commitment in computer-supported collaborative student teams 2017 L. RipamontiD. Maggiorini + Book Part (author) -
Mostrati risultati da 61 a 80 di 121
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