Sfoglia per Autore
Brain, technology and creativity : BrainArt : a BCI-based entertainment tool to enact creativity and create drawing from cerebral rhythms
2014 R. Folgieri, C. Lucchiari, M. Granato, D. Grechi
Augmented reality to improve users experience in art : an application of Epson Moverio and google cardbard devices
2015 R. Folgieri, M. Granato
Effect of different looting systems on the behavior of players in a MMOG: simulation with real data
2016 D. De Felice, M. Granato, L.A. Ripamonti, M. Trubian, D. Gadia, D. Maggiorini
Analysis of stereoscopic visualization in a consumer-oriented head mounted display
2017 C. Vismara, M. Granato, L.A. Ripamonti, D. Maggiorini, D. Gadia
Emotions Detection Through the Analysis of Physiological Information During Video Games Fruition
2017 M. Granato, D. Gadia, D. Maggiorini, L.A. Ripamonti
A Touch-based Configurable Gamepad for Gamers with Physical Disabilities
2017 D. Gadia, M. Granato, D. Maggiorini, M. Marras, L..A. Ripamonti
Software and Hardware Setup for Emotion Recognition During Video Game Fruition
2018 M. Granato, D. Gadia, D. Maggiorini, L.A. Ripamonti
Improving Performances in League of Legends by Exploiting Inter-Operator Peering
2018 F. Bassi, D. Maggiorini, M. Granato, L.A. Ripamonti, D. Gadia
Consumer-oriented head mounted displays : analysis and evaluation of stereoscopic characteristics and user preferences
2018 D. Gadia, M. Granato, D. Maggiorini, L.A. Ripamonti, C. Vismara
Multi-agent simulations for the evaluation of Looting Systems design in MMOG and MOBA games
2018 L.A. Ripamonti, M. Granato, M. Trubian, K. Antti, D. Gadia, D. Maggiorini
Feature Extraction and Selection for Real-Time Emotion Recognition in Video Games Players
2019 M. Granato, D. Gadia, D. Maggiorini, L.A. Ripamonti
EMOTIONS RECOGNITION IN VIDEO GAME PLAYERS USING PHYSIOLOGICAL INFORMATION
2019 M. Granato
Evolution of Game Controllers: Toward the Support of Gamers with Physical Disabilities
2019 D. Maggiorini, M. Granato, L.A. Ripamonti, M. Marras, D. Gadia
Stairway to elders: bridging space, time and emotions in their social environment for wellbeing
2020 G. Boccignone, C. De'Sperati, M. Granato, G. Grossi, R. Lanzarotti, N. Noceti, F. Odone
An empirical study of players’ emotions in VR racing games based on a dataset of physiological data
2020 M. Granato, D. Gadia, D. Maggiorini, L.A. Ripamonti
A Quantitative Evaluation Framework of Video De-Identification Methods
2021 S. Bursic, A. D'Amelio, M. Granato, G. Grossi, R. Lanzarotti
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