Video games, as an entertaining media, dates back to the ‘50s and their hardware device underwent a long evolution starting from hand-made devices such as the “cathode-ray tube amusement device” up to the modern mass-produced consoles. This evolution has, of course, been accompanied by increasingly specialized interaction mechanisms. As of today, interaction with games is usually performed through industry-standard devices. These devices can be either general purpose (e.g., mouse and keyboard) or specific for gaming (e.g., a gamepad). Unfortunately, for marketing reasons, gaming interaction devices are not usually designed taking into consideration the requirements of gamers with physical disabilities. In this paper, we will offer a review of the evolution of gaming control devices with a specific attention to their use by players with physical disabilities in the upper limbs. After discussing the functionalities introduced by controllers designed for disabled players we will also propose an innovative game controller device. The proposed game controller is built around a touch screen interface which can be configured based on the user needs and will be accessible by gamers which are missing fingers or are lacking control in hands movement.

Evolution of Game Controllers: Toward the Support of Gamers with Physical Disabilities / D. Maggiorini, M. Granato, L.A. Ripamonti, M. Marras, D. Gadia (COMMUNICATIONS IN COMPUTER AND INFORMATION SCIENCE). - In: Computer-Human Interaction Research and Applications / [a cura di] A. Holzinger, H.P. Silva, M. Helfert. - [s.l] : Springer, 2019 Oct. - ISBN 9783030329648. - pp. 66-89 (( Intervento presentato al 1. convegno CHIRA tenutosi a Madeira nel 2017 [10.1007/978-3-030-32965-5_4].

Evolution of Game Controllers: Toward the Support of Gamers with Physical Disabilities

D. Maggiorini;M. Granato;L.A. Ripamonti;D. Gadia
2019

Abstract

Video games, as an entertaining media, dates back to the ‘50s and their hardware device underwent a long evolution starting from hand-made devices such as the “cathode-ray tube amusement device” up to the modern mass-produced consoles. This evolution has, of course, been accompanied by increasingly specialized interaction mechanisms. As of today, interaction with games is usually performed through industry-standard devices. These devices can be either general purpose (e.g., mouse and keyboard) or specific for gaming (e.g., a gamepad). Unfortunately, for marketing reasons, gaming interaction devices are not usually designed taking into consideration the requirements of gamers with physical disabilities. In this paper, we will offer a review of the evolution of gaming control devices with a specific attention to their use by players with physical disabilities in the upper limbs. After discussing the functionalities introduced by controllers designed for disabled players we will also propose an innovative game controller device. The proposed game controller is built around a touch screen interface which can be configured based on the user needs and will be accessible by gamers which are missing fingers or are lacking control in hands movement.
No
English
Video game; Gaming devices; Input device; Game controller; Physical disability
Settore INF/01 - Informatica
Intervento a convegno
Esperti anonimi
Ricerca applicata
Pubblicazione scientifica
Computer-Human Interaction Research and Applications
A. Holzinger, H.P. Silva, M. Helfert
Springer
ott-2019
66
89
24
9783030329648
9783030329655
654
Volume a diffusione internazionale
CHIRA
Madeira
2017
1
crossref
Aderisco
D. Maggiorini, M. Granato, L.A. Ripamonti, M. Marras, D. Gadia
Book Part (author)
open
273
Evolution of Game Controllers: Toward the Support of Gamers with Physical Disabilities / D. Maggiorini, M. Granato, L.A. Ripamonti, M. Marras, D. Gadia (COMMUNICATIONS IN COMPUTER AND INFORMATION SCIENCE). - In: Computer-Human Interaction Research and Applications / [a cura di] A. Holzinger, H.P. Silva, M. Helfert. - [s.l] : Springer, 2019 Oct. - ISBN 9783030329648. - pp. 66-89 (( Intervento presentato al 1. convegno CHIRA tenutosi a Madeira nel 2017 [10.1007/978-3-030-32965-5_4].
info:eu-repo/semantics/bookPart
5
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/685287
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