TRIBERTI, STEFANO
 Distribuzione geografica
Continente #
EU - Europa 5.576
NA - Nord America 4.352
AS - Asia 2.970
SA - Sud America 487
OC - Oceania 96
AF - Africa 87
Continente sconosciuto - Info sul continente non disponibili 1
Totale 13.569
Nazione #
US - Stati Uniti d'America 4.102
DE - Germania 2.230
IT - Italia 1.188
SG - Singapore 910
CN - Cina 753
GB - Regno Unito 491
FR - Francia 360
HK - Hong Kong 347
BR - Brasile 321
RU - Federazione Russa 259
SE - Svezia 223
VN - Vietnam 215
NL - Olanda 177
IE - Irlanda 141
IN - India 124
CA - Canada 116
MX - Messico 107
ID - Indonesia 106
BD - Bangladesh 104
ES - Italia 101
AU - Australia 79
TR - Turchia 58
DK - Danimarca 56
JP - Giappone 54
PH - Filippine 51
KR - Corea 47
FI - Finlandia 39
CO - Colombia 35
GR - Grecia 35
UA - Ucraina 33
AR - Argentina 31
PL - Polonia 31
CL - Cile 27
PT - Portogallo 27
PE - Perù 26
AT - Austria 24
IR - Iran 24
BE - Belgio 23
CH - Svizzera 22
TW - Taiwan 22
ZA - Sudafrica 22
NO - Norvegia 21
EC - Ecuador 20
MY - Malesia 18
IQ - Iraq 17
NZ - Nuova Zelanda 17
TH - Thailandia 17
VE - Venezuela 16
PK - Pakistan 15
CZ - Repubblica Ceca 14
CI - Costa d'Avorio 13
RO - Romania 12
SA - Arabia Saudita 12
AL - Albania 10
IL - Israele 10
EG - Egitto 9
MA - Marocco 9
RS - Serbia 9
JO - Giordania 8
LT - Lituania 8
HU - Ungheria 7
KE - Kenya 7
OM - Oman 7
BH - Bahrain 6
LU - Lussemburgo 6
AE - Emirati Arabi Uniti 5
AZ - Azerbaigian 5
CY - Cipro 5
HR - Croazia 5
LB - Libano 5
PR - Porto Rico 5
PY - Paraguay 5
BO - Bolivia 4
DZ - Algeria 4
HN - Honduras 4
KZ - Kazakistan 4
SC - Seychelles 4
SI - Slovenia 4
SK - Slovacchia (Repubblica Slovacca) 4
TN - Tunisia 4
UZ - Uzbekistan 4
CR - Costa Rica 3
EE - Estonia 3
ET - Etiopia 3
GT - Guatemala 3
MK - Macedonia 3
PA - Panama 3
AM - Armenia 2
BA - Bosnia-Erzegovina 2
BG - Bulgaria 2
BY - Bielorussia 2
DO - Repubblica Dominicana 2
GE - Georgia 2
JM - Giamaica 2
KW - Kuwait 2
LA - Repubblica Popolare Democratica del Laos 2
LK - Sri Lanka 2
MD - Moldavia 2
MV - Maldive 2
NG - Nigeria 2
Totale 13.544
Città #
Frankfurt am Main 2.003
Singapore 470
Ashburn 461
Southend 281
San Jose 276
Hong Kong 268
Chandler 263
Milan 248
Fairfield 242
Dallas 197
Santa Clara 169
Beijing 148
Dublin 130
Woodbridge 126
Council Bluffs 124
Wilmington 123
Princeton 122
The Dalles 115
Houston 99
Cambridge 95
Los Angeles 91
Seattle 90
Redwood City 83
Ann Arbor 65
Jakarta 65
Rome 65
Lauterbourg 59
New York 59
Dearborn 52
Ho Chi Minh City 51
Hanoi 49
Moscow 47
Des Moines 45
Buffalo 42
Naples 41
Munich 39
Bengaluru 37
Chicago 35
London 35
São Paulo 34
Berlin 33
Guangzhou 32
Central District 31
Seoul 31
Tokyo 31
Central 30
Bologna 28
San Diego 28
Toronto 28
Boardman 27
Phoenix 27
Shanghai 27
Turin 27
Helsinki 24
Florence 22
Madrid 22
Amsterdam 21
Columbus 21
Sydney 21
Cangzhou 20
Melbourne 20
Atlanta 18
Istanbul 18
Nuremberg 18
Jinan 17
Medford 17
Düsseldorf 16
Hefei 16
Padova 16
Montreal 15
Palermo 15
Santiago 15
Shenyang 15
Shenzhen 15
Vienna 15
Nanjing 14
Paris 14
Abidjan 13
Brussels 13
Monza 13
Washington 13
Bangkok 12
Bari 12
Brooklyn 12
Chennai 12
Izmir 12
Seregno 12
Warsaw 12
Brescia 11
Brisbane 11
Cagliari 11
Changsha 11
Johannesburg 11
Athens 10
Dong Ket 10
Lima 10
Lisbon 10
Medellín 10
Newark 10
Rio de Janeiro 10
Totale 8.110
Nome #
Videogames for Emotion Regulation: A Systematic Review 1.539
eHealth for Patient Engagement : a systematic review 518
Longer the game, better the sleep: intense video game playing is associated to better sleep quality and better daytime functioning 412
User experience : psicologia degli oggetti, degli utenti e dei contesti d'uso 407
Psicologia dei Videogiochi : come i mondi virtuali influenzano mente e comportamento 403
A “Third Wheel” Effect in Health Decision Making Involving Artificial Entities : A Psychological Perspective 352
Giving (Back) a Role to Patients in the Delivery of Healthcare Services: Theoretical Roots of Patient Engagement 341
A P5 Approach to m-Health : Design Suggestions for Advanced Mobile Health Technology 326
Augmenting Surgery: Medical Students’ Assessment and Ergonomics of 3D Holograms vs. CT Scans for Pre- Operative Planning 309
Patient empowerment for cancer patients through a novel ICT infrastructure 295
User-centered virtual reality for promoting relaxation: An innovative approach 277
Team Formation for Human-Artificial Intelligence Collaboration in the Workplace: A Goal Programming Model to Foster Organizational Change 265
What matters is when you play: Investigating the relationship between online video games addiction and time spent playing over specific day phases 243
Social distancing is the right thing to do: Dark Triad behavioral correlates in the COVID-19 quarantine 232
Press to grasp : how action dynamics shape object categorization 229
Do You Transfer Your Skills? From Sports to Health Management in Cancer Patients 225
The Efficacy of Psychological Intervention on Body Image in Breast Cancer Patients and Survivors : A Systematic-Review and Meta-Analysis 223
Avatars and the Disease : Digital Customization as a Resource for Self-Perception Assessment in Breast Cancer Patients 222
In the eye of a quiet storm: A critical incident study on the quarantine experience during the coronavirus pandemic 220
Validation of the Italian Version of the Brief Emotional Intelligence Scale (BEIS-10) 218
eHealth for improving quality of life in breast cancer patients: A systematic review 216
Avatars for Clinical Assessment: Digital Renditions of the Self as Innovative Tools for Assessment in Mental Health Treatment 215
Injured Self : Autobiographical Memory, Self-Concept, and Mental Health Risk in Breast Cancer Survivors 213
Developing emotional design : emotions as cognitive processes and their role in the design of interactive technologies 211
A 6-month follow-up study on worry and its impact on well-being during the first wave of COVID-19 pandemic in an Italian sample 211
The quest for engaging AmI : patient engagement and experience design tools to promote effective assisted living 207
Editorial: On the “Human” in Human-Artificial Intelligence Interaction 200
Mixed reality for cross-cultural integration. Using positive technology to share experiences and promote communication 198
Being Present in Action : a Theoretical Model About the "Interlocking" Between Intentions and Environmental Affordances 194
Is explanation a marketing problem? The quest for trust in artificial intelligence and two conflicting solutions 188
Is virtual reality always an effective stressors for exposure treatments? Some insights from a controlled trial 186
Evaluating Patient Engagement and User Experience of a Positive Technology Intervention: The H-CIM Case 186
The motivation journey: A grounded theory study on female cancer survivors’ experience of a psychological intervention for quality of life 184
“You do not get cancer by chance” : Communicating the role of environmental causes in cancer diseases and the risk of a “guilt rhetoric” 183
Exploration of virtual body-representation in adolescence : the role of age and sex in avatar customization 181
Personality Traits and Cardiotoxicity Arising From Cancer Treatments : An Hypothesized Relationship 178
Using and intending : How personal intentions can influence the user experience of interactive technologies 177
Positive and Transformative Technologies for Active Ageing 172
Toward a validation of cyber-interventions for stress disorders based on stress inoculation training : a systematic review 165
Cognitive Biases in Chronic Illness and Their Impact on Patients' Commitment 161
The Impact of Unsupportive Social Support on the Injured Self in Breast Cancer Patients 157
Virtual Reality Body Swapping : A Tool for Modifying the Allocentric Memory of the Body 155
The self’s choice: Priming attentional focus on bodily self promotes loss frequency bias 155
Patient Centered Virtual Reality: An Opportunity To Improve The Quality Of Patient's Experience 154
The use of immersive 360° videos for foreign language learning: a study on usage and efficacy among high-school students 151
eHealth for improving quality of life in breast cancer patients: A systematic review [Cancer Treatm. Rev. 74C (2019) 1-14 149
Presence-Inducing Media for Mental Health Applications 142
Being in an Avatar : Action and Embodiment in a Digital Me 141
Cancer patients’ participation and commitment to psychological interventions : a scoping review 141
Psychological benefits of a sport-based program for female cancer survivors : The role of social connections 140
Moral positioning in video games and its relation with dispositional traits : the emergence of a social dimension 139
Changing Avatars, Changing Selves? the Influence of Social and Contextual Expectations on Digital Rendition of Identity 137
Psychological Factors Influencing the Effectiveness of Virtual Reality–Based Analgesia : A Systematic Review 136
Modificazione dell’attività corticale alfa in risposta a stimoli emotivi positivi vs negativi in contesti “reali” o “virtuali” 132
The dual path of the technology acceptance model: An application of machine learning cardiotocography in delivery rooms 126
Exchanging Social Information in Online Social Games 126
Analisi delle condotte fatali 123
Unconscious goal pursuit primes attitudes towards technology usage : a virtual reality experiment 122
Assessing the emotional state of job applicants through a virtual reality simulation: A psycho-physiological study 106
Ageing positively with digital games 95
Enabling ehealth as a pathway for patient engagement: A toolkit for medical practice 84
Serious Games as Positive Technologies for Individual and Group Flourishing 67
null 6
Totale 13.966
Categoria #
all - tutte 33.944
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 33.944


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/202162 0 0 0 0 0 0 0 0 0 0 0 62
2021/20221.120 96 84 56 72 62 115 76 93 103 69 77 217
2022/20231.302 129 133 92 135 104 221 57 102 86 57 121 65
2023/20242.565 67 61 70 237 166 97 366 324 171 318 347 341
2024/20252.973 298 327 271 268 270 138 97 185 187 234 265 433
2025/20263.815 416 214 434 306 399 256 417 206 410 319 350 88
Totale 13.966