This chapter presents the phenomenon of social games analyzing the key concept of social information (SI), which is the primal material of the game interactions. It introduces first a classification of digital social games existing nowadays, then our understanding of SI and its presence in different games. Further, the chapter elaborates on three study cases (FarmVille, Pet Society, and Starcraft II) of social games in order to provide schemes of how SI is implemented and used in a digital gaming context, including the opportunity to exchange it. A model of SI exchange is introduced and developed at the level of scenarios, communication processes, and most relevant messages. Finally a discussion recaps the results of the authors′ exploration of SI in the online gaming landscape.
Exchanging Social Information in Online Social Games / F. Davide, S. Triberti, F. Collovà - In: Handbook of Digital Games / [a cura di] M.C. Angelides, H. Agius. - [s.l] : IEEE, 2014. - ISBN 9781118796443. - pp. 197-234
Titolo: | Exchanging Social Information in Online Social Games |
Autori: | |
Parole Chiave: | videogames |
Settore Scientifico Disciplinare: | Settore ING-INF/05 - Sistemi di Elaborazione delle Informazioni |
Data di pubblicazione: | 2014 |
Digital Object Identifier (DOI): | http://dx.doi.org/10.1002/9781118796443.ch8 |
Tipologia: | Book Part (author) |
Appare nelle tipologie: | 03 - Contributo in volume |