Multi-robot rendezvous and exploration are fundamental challenges in the domain of mobile robotic systems. This paper addresses multi-robot rendezvous within an initially unknown environment where communication is only possible after the rendezvous. Traditionally, exploration has been focused on rapidly mapping the environment, often leading to suboptimal rendezvous performance in later stages. We adapt a standard frontier-based exploration technique to integrate exploration and rendezvous into a unified strategy, with a mechanism that allows robots to re-visit previously explored regions thus enhancing rendezvous opportunities. We validate our approach in 3D realistic simulations using ROS, showcasing its effectiveness in achieving faster rendezvous times compared to exploration strategies.

Frontier-Based Exploration for Multi-Robot Rendezvous in Communication-Restricted Unknown Environments / M. Tellaroli, M. Luperto, M. Antonazzi, N. Basilico (PROCEEDINGS OF THE ... IEEE/RSJ INTERNATIONAL CONFERENCE ON INTELLIGENT ROBOTS AND SYSTEMS). - In: 2024 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)[s.l] : IEEE, 2024 Dec 25. - ISBN 979-8-3503-7770-5. - pp. 5807-5812 (( convegno IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) tenutosi a Abu Dhabi nel 2024 [10.1109/iros58592.2024.10801321].

Frontier-Based Exploration for Multi-Robot Rendezvous in Communication-Restricted Unknown Environments

M. Luperto
Secondo
;
M. Antonazzi;N. Basilico
Ultimo
2024

Abstract

Multi-robot rendezvous and exploration are fundamental challenges in the domain of mobile robotic systems. This paper addresses multi-robot rendezvous within an initially unknown environment where communication is only possible after the rendezvous. Traditionally, exploration has been focused on rapidly mapping the environment, often leading to suboptimal rendezvous performance in later stages. We adapt a standard frontier-based exploration technique to integrate exploration and rendezvous into a unified strategy, with a mechanism that allows robots to re-visit previously explored regions thus enhancing rendezvous opportunities. We validate our approach in 3D realistic simulations using ROS, showcasing its effectiveness in achieving faster rendezvous times compared to exploration strategies.
Settore INFO-01/A - Informatica
Settore IINF-05/A - Sistemi di elaborazione delle informazioni
25-dic-2024
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/1131757
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