RUSKOV, MARTIN PETKOV
 Distribuzione geografica
Continente #
EU - Europa 110
AS - Asia 108
NA - Nord America 23
OC - Oceania 2
AF - Africa 1
SA - Sud America 1
Totale 245
Nazione #
CN - Cina 51
IT - Italia 38
DE - Germania 28
US - Stati Uniti d'America 23
SG - Singapore 22
FI - Finlandia 16
ID - Indonesia 12
IN - India 10
SE - Svezia 7
GB - Regno Unito 5
IE - Irlanda 5
MY - Malesia 4
GR - Grecia 3
RU - Federazione Russa 3
AU - Australia 2
BD - Bangladesh 2
JP - Giappone 2
NL - Olanda 2
OM - Oman 2
PH - Filippine 2
BE - Belgio 1
CH - Svizzera 1
CO - Colombia 1
FR - Francia 1
KR - Corea 1
MA - Marocco 1
Totale 245
Città #
Beijing 19
Helsinki 14
Singapore 11
Jakarta 10
Milan 9
Nuremberg 9
Bamberg 8
Bengaluru 8
Ashburn 7
Dublin 5
Munich 5
Boardman 4
Cyberjaya 4
Shanghai 4
Athens 3
Castelfranco Emilia 3
Philadelphia 3
Vercelli 3
Al Ansab 2
Amsterdam 2
Bonate Sopra 2
Frankfurt am Main 2
Fremont 2
Lampeong 2
Lappeenranta 2
Lecce 2
Liverpool 2
Manerba del Garda 2
Melbourne 2
Pomezia 2
Quezon City 2
Rome 2
Saronno 2
Seattle 2
Tokyo 2
Wuhan 2
Arezzo 1
Bath 1
Bengbu 1
Bogotá 1
Bologna 1
Brugherio 1
Brussels 1
Chicago 1
City of Westminster 1
Corsico 1
Crema 1
Edinburgh 1
Jiaxing 1
Jinhua 1
Lecco 1
Livermore 1
Monza 1
Palo del Colle 1
Parma 1
Patna 1
Regensburg 1
Salt Lake City 1
Toulouse 1
Washington 1
Yongin-si 1
Zurich 1
Totale 191
Nome #
Detecting the Semantic Shift of Values in Cultural Heritage Document Collections (short paper) 41
A Knowledge Graph of Values across Space and Time 36
What is Done is Done: an Incremental Approach to Semantic Shift Detection 25
A Systematic Literature Review of Online Collaborative Story Writing 22
Grimm in Wonderland: Prompt Engineering with Midjourney to Illustrate Fairytales 20
Towards a Phenomenographic Framework for Exploratory Visual Analysis of Bibliographic Data 19
Computer-Aided Modelling of the Bilingual Word Indices to the Ninth-Century Uchitel'noe evangelie 17
Dealing with threshold concepts in serious games for competence development 17
Getting Users Smart Quick about Security: Results from 90 Minutes of Using a Persuasive Toolkit for Facilitating Information Security Problem Solving by Non-Professionals 16
What can bits teach about leadership: A study of the application of variation theory in serious games 13
Towards a Simulation of Information Security Behaviour in Organisations 12
Who and How: Using Sentence-Level NLP to Evaluate Idea Completeness 11
Persuading Giants to be Wise: An Exploratory Study of Advice Sharing in Online Games 9
Analysing players' performance in serious games 9
Eliciting and modelling expertise for serious games in project management 9
Who Should Do It? Automatic Identification of Responsible Stakeholder in Writings During Training 8
Learning to Prompt in the Classroom to Understand AI Limits: A Pilot Study 8
Developing Effective Educational Chatbots with ChatGPT prompts: Insights from Preliminary Tests in a Case Study on Social Media Literacy 8
Learning when serious: Psychophysiological evaluation of a technology-enhanced learning game 7
Totale 307
Categoria #
all - tutte 3.198
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 3.198


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2022/202357 0 0 0 6 12 7 4 1 11 7 4 5
2023/2024234 2 4 21 23 26 10 25 28 14 15 38 28
2024/202516 16 0 0 0 0 0 0 0 0 0 0 0
Totale 307