In this work, we introduce Volcano, a tool for the procedural generation of 3D models of swords. Unlike common procedural content generation tools, it exploits interactive evolution to reduce as much as possible the effort of the users during the generation process. Indeed, Volcano allows to forge the desired type of swords through a rather simple visual exploration of the design space. The 3D models generated with the tool can be directly used as game assets or further developed with a standard modeling software. A prototype of Volcano was tested by 30 users, including both students and game developers. The feedbacks received are very positive: tools like Volcano might be useful both for players, to create user contents, and for developers, to speed-up the design of game contents.

Volcano: an interactive sword generator / D. Loiacono, R. Mainetti, M. Pirovano - In: Games Entertainment Media Conference (GEM), 2015 IEEE[s.l] : IEEE, 2015. - ISBN 9781467374521. - pp. 1-8 (( Intervento presentato al 7. convegno IEEE Games Entertainment Media Conference GEM tenutosi a Toronto nel 2015.

Volcano: an interactive sword generator

R. Mainetti
Secondo
;
M. Pirovano
Ultimo
2015

Abstract

In this work, we introduce Volcano, a tool for the procedural generation of 3D models of swords. Unlike common procedural content generation tools, it exploits interactive evolution to reduce as much as possible the effort of the users during the generation process. Indeed, Volcano allows to forge the desired type of swords through a rather simple visual exploration of the design space. The 3D models generated with the tool can be directly used as game assets or further developed with a standard modeling software. A prototype of Volcano was tested by 30 users, including both students and game developers. The feedbacks received are very positive: tools like Volcano might be useful both for players, to create user contents, and for developers, to speed-up the design of game contents.
Human-Computer Interaction; Media Technology
Settore INF/01 - Informatica
2015
IEEE Consumer Electronics Society
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/470211
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