Rehabilitation is now more costly than ever and novel solutions are needed to cope with such increasing costs. Exergames at home can be a viable solution, allowing the patients to exercise in the comfort of their own home while playing simple games. However, to provide all the functionalities that a traditional therapy would, an adequate architecture is needed: the exergames should provide, in addition to the game itself, monitoring, tracking, configuration, adaptation and motivation. We show how integrating computational intelligence inside a game engine, full gamification of rehabilitation sessions can be achieved.
Game engines and exergames to guide rehabilitation at home / M. Pirovano, R. Mainetti, P.L. Lanzi, N.A. Borghese - In: Replace, repair, restore, relieve – bridging clinical and engineering solutions in neurorehabilitation : proceedings of the 2nd international conference on neurorehabilitation (ICNR2014) : Aalborg, 24-26 june, 2014 / [a cura di] W. Jensen, O.K. Andersen, M. Akay. - Berlin : Springer, 2014. - ISBN 9783319080710. - pp. 129-134 (( Intervento presentato al 2. convegno International Conference on NeuroRehabilitation (ICNR) tenutosi a Aalborg, Denmark nel 2014.
Game engines and exergames to guide rehabilitation at home
M. Pirovano;R. Mainetti;N.A. Borghese
2014
Abstract
Rehabilitation is now more costly than ever and novel solutions are needed to cope with such increasing costs. Exergames at home can be a viable solution, allowing the patients to exercise in the comfort of their own home while playing simple games. However, to provide all the functionalities that a traditional therapy would, an adequate architecture is needed: the exergames should provide, in addition to the game itself, monitoring, tracking, configuration, adaptation and motivation. We show how integrating computational intelligence inside a game engine, full gamification of rehabilitation sessions can be achieved.Pubblicazioni consigliate
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