Rehabilitation is now more costly than ever and novel solutions are needed to cope with such increasing costs. Exergames at home can be a viable solution, allowing the patients to exercise in the comfort of their own home while playing simple games. However, to provide all the functionalities that a traditional therapy would, an adequate architecture is needed: the exergames should provide, in addition to the game itself, monitoring, tracking, configuration, adaptation and motivation. We show how integrating computational intelligence inside a game engine, full gamification of rehabilitation sessions can be achieved.
|Titolo:||Game engines and exergames to guide rehabilitation at home|
|Settore Scientifico Disciplinare:||Settore INF/01 - Informatica|
|Data di pubblicazione:||2014|
|Digital Object Identifier (DOI):||10.1007/978-3-319-08072-7_25|
|Tipologia:||Book Part (author)|
|Appare nelle tipologie:||03 - Contributo in volume|