In modern Massively Multiplayer Online Games, Non Playing Characters (NPCs) moving on the battlefield play a key role in term of user experience: many time players are required—alone or in groups—to fight or avoid them in order to progress in experience. Unfortunately, standard NPCs behavior, i.e., patrolling between rally points, does not put a significant challenge to players once its deterministic movement pattern is discovered. This paper addresses the problem of defining a smart, more challenging, and natural movement model for NPCs. Getting inspiration from the kids' game "follow the leader" we adopt Artificial Intelligence techniques such as behavior trees and blackboards to provide NPCs with changing paths, dynamic aggregation in parties, and tactical decisions. Following this approach, players' experience will greatly improve thanks to an always-changing battlefield scenario.

Follow the leader : a scalable approach for realistic group behavior of roaming NPCs in MMO games / D. Maggiorini, L. Ripamonti, S. Panzeri - In: Advances in artificial life : ECAL 2013 : proceedings of the twelfth European conference on the synthesis and simulation of living systems : 2-6 september 2013, Taormina, Italy / [a cura di] P. Liò ... [et al.]. - [s.l] : MIT press, 2013. - ISBN 9780262317092. - pp. 706-712 (( Intervento presentato al 12. convegno European Conference on the Synthesis and Simulation of Living Systems (ECAL) tenutosi a Taormina nel 2013 [10.7551/978-0-262-31709-2-ch101].

Follow the leader : a scalable approach for realistic group behavior of roaming NPCs in MMO games

D. Maggiorini
Primo
;
L. Ripamonti
Secondo
;
2013

Abstract

In modern Massively Multiplayer Online Games, Non Playing Characters (NPCs) moving on the battlefield play a key role in term of user experience: many time players are required—alone or in groups—to fight or avoid them in order to progress in experience. Unfortunately, standard NPCs behavior, i.e., patrolling between rally points, does not put a significant challenge to players once its deterministic movement pattern is discovered. This paper addresses the problem of defining a smart, more challenging, and natural movement model for NPCs. Getting inspiration from the kids' game "follow the leader" we adopt Artificial Intelligence techniques such as behavior trees and blackboards to provide NPCs with changing paths, dynamic aggregation in parties, and tactical decisions. Following this approach, players' experience will greatly improve thanks to an always-changing battlefield scenario.
No
English
Settore INF/01 - Informatica
Intervento a convegno
Ricerca applicata
Advances in artificial life : ECAL 2013 : proceedings of the twelfth European conference on the synthesis and simulation of living systems : 2-6 september 2013, Taormina, Italy
P. Liò ... [et al.]
MIT press
2013
706
712
7
9780262317092
Volume a diffusione internazionale
European Conference on the Synthesis and Simulation of Living Systems (ECAL)
Taormina
2013
12
Convegno internazionale
D. Maggiorini, L. Ripamonti, S. Panzeri
Book Part (author)
none
273
Follow the leader : a scalable approach for realistic group behavior of roaming NPCs in MMO games / D. Maggiorini, L. Ripamonti, S. Panzeri - In: Advances in artificial life : ECAL 2013 : proceedings of the twelfth European conference on the synthesis and simulation of living systems : 2-6 september 2013, Taormina, Italy / [a cura di] P. Liò ... [et al.]. - [s.l] : MIT press, 2013. - ISBN 9780262317092. - pp. 706-712 (( Intervento presentato al 12. convegno European Conference on the Synthesis and Simulation of Living Systems (ECAL) tenutosi a Taormina nel 2013 [10.7551/978-0-262-31709-2-ch101].
info:eu-repo/semantics/conferenceObject
3
Prodotti della ricerca::03 - Contributo in volume
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/230839
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