Massively Multi-player Online Role-Playing Games and Massively Multiplayer Online games are complex and costly system from both a game design and a technical point of view. Among their many issues, in this paper we tackle the problem of incrementing players thrill by supplying them plenty of freshly produced, unpredictable monsters. To achieve this goal we have designed, developed and tested GOLEM, a genetic-based approach to the evolution of new species of monsters for video games.
GOLEM : generator of life embedded into MMOs / A. Guarneri, D. Maggiorini, L. Ripamonti, M. Trubian - In: Advances in artificial life : ECAL 2013 : proceedings of the twelfth European conference on the synthesis and simulation of living systems : 2-6 september 2013, Taormina, Italy[s.l] : MIT press, 2013. - ISBN 9780262317092. - pp. 585-592 (( convegno European conference on the synthesis and simulation of living systems tenutosi a Taormina nel 2013 [10.7551/978-0-262-31709-2-ch084].
GOLEM : generator of life embedded into MMOs
D. Maggiorini;L. Ripamonti;M. Trubian
2013
Abstract
Massively Multi-player Online Role-Playing Games and Massively Multiplayer Online games are complex and costly system from both a game design and a technical point of view. Among their many issues, in this paper we tackle the problem of incrementing players thrill by supplying them plenty of freshly produced, unpredictable monsters. To achieve this goal we have designed, developed and tested GOLEM, a genetic-based approach to the evolution of new species of monsters for video games.File | Dimensione | Formato | |
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