In modern Massively Multiplayer Online Games, Non Playing Characters (NPCs) moving on the battlefield play a key role in term of user experience: many time players are required - alone or in groups - to fight or avoid them in order to progress in experience. Unfortunately, standard NPCs behavior, i.e., patrolling between rally points, does not put a significant challenge to players once its deterministic movement pattern is discovered. This paper addresses the problem of defining a smart, more challenging, and natural movement model for NPCs.
Follow the mob : an innovative approach for roaming characters in MMO games / D. Maggiorini, S. Panzeri, L.A. Ripamonti, J. Ikonen - In: 2012 11th Annual workshop on network and systems support for games, NetGames 2012 : Venice, Italy, november 22-23, 2012 : proceedingsPiscataway : Institute of electrical and electronics engineers, 2012. - ISBN 9781467345781. - pp. 1-2 (( Intervento presentato al 11. convegno Annual Workshop on Network and Systems Support for Games (NetGames) tenutosi a Venezia nel 2012 [10.1109/NetGames.2012.6404017].
Follow the mob : an innovative approach for roaming characters in MMO games
D. MaggioriniPrimo
;L.A. RipamontiPenultimo
;
2012
Abstract
In modern Massively Multiplayer Online Games, Non Playing Characters (NPCs) moving on the battlefield play a key role in term of user experience: many time players are required - alone or in groups - to fight or avoid them in order to progress in experience. Unfortunately, standard NPCs behavior, i.e., patrolling between rally points, does not put a significant challenge to players once its deterministic movement pattern is discovered. This paper addresses the problem of defining a smart, more challenging, and natural movement model for NPCs.Pubblicazioni consigliate
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