We present here a novel game engine, designed specifically to guide rehabilitation at home. Besides the classical functionalities: animation, rendering, collision detection and so forth, adaptation to the patient status and monitoring are embedded inside the engine. Moreover, a virtual therapist is also provided that can advice and support the patient throughout the rehabilitation sessions. Some game examples built on this engine are described.

IGER: an intelligent game engine for rehabilitation / N.A. Borghese, M. Pirovano, R. Mainetti, P.L. Lanzi - In: Converging clinical and engineering research on neurorehabilitation / [a cura di] J.L. Pons, D. Torricelli, M. Pajaro. - Berlin : Springer, 2013. - ISBN 9783642345456. - pp. 947-950 (( convegno International Conference on Neurorehabilitation tenutosi a Toledo, Spain nel 2012.

IGER: an intelligent game engine for rehabilitation

N.A. Borghese
Primo
;
M. Pirovano
Secondo
;
R. Mainetti;
2013

Abstract

We present here a novel game engine, designed specifically to guide rehabilitation at home. Besides the classical functionalities: animation, rendering, collision detection and so forth, adaptation to the patient status and monitoring are embedded inside the engine. Moreover, a virtual therapist is also provided that can advice and support the patient throughout the rehabilitation sessions. Some game examples built on this engine are described.
Biomedical Engineering ; Rehabilitation Medicine ; Robotics and Automation ; Neurosciences
Settore INF/01 - Informatica
Rehabilitative Wayout In Responsive home Environments
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Utilizza questo identificativo per citare o creare un link a questo documento: http://hdl.handle.net/2434/219243
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