We present here a novel game engine, designed specifically to guide rehabilitation at home. Besides the classical functionalities: animation, rendering, collision detection and so forth, adaptation to the patient status and monitoring are embedded inside the engine. Moreover, a virtual therapist is also provided that can advice and support the patient throughout the rehabilitation sessions. Some game examples built on this engine are described.
IGER: an intelligent game engine for rehabilitation / N.A. Borghese, M. Pirovano, R. Mainetti, P.L. Lanzi - In: Converging clinical and engineering research on neurorehabilitation / [a cura di] J.L. Pons, D. Torricelli, M. Pajaro. - Berlin : Springer, 2013. - ISBN 9783642345456. - pp. 947-950 (( convegno International Conference on Neurorehabilitation tenutosi a Toledo, Spain nel 2012.
IGER: an intelligent game engine for rehabilitation
N.A. BorghesePrimo
;M. PirovanoSecondo
;R. Mainetti;
2013
Abstract
We present here a novel game engine, designed specifically to guide rehabilitation at home. Besides the classical functionalities: animation, rendering, collision detection and so forth, adaptation to the patient status and monitoring are embedded inside the engine. Moreover, a virtual therapist is also provided that can advice and support the patient throughout the rehabilitation sessions. Some game examples built on this engine are described.Pubblicazioni consigliate
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