Qsmodels is a novel application of Answer Set Programming to interactive gaming environment. We describe a software architecture by which the behavior of a bot acting inside the Quake 3 Arena can be controlled by a planner. The planner is written as an Answer Set Program and is interpreted by the Smodels solver.

Qsmodels: ASP planning in interactive gaming environment / L. Padovani, A. Provetti (LECTURE NOTES IN ARTIFICIAL INTELLIGENCE). - In: Logics in Artificial Intelligence / [a cura di] J.J. Alferes, J. Leite. - [s.l] : Springer Verlag, 2004. - ISBN 978-3-540-23242-1. - pp. 689-692 (( Intervento presentato al 9. convegno European Conference on Logics in Artificial Intelligence tenutosi a Lisbona nel 2004 [10.1007/978-3-540-30227-8_58].

Qsmodels: ASP planning in interactive gaming environment

A. Provetti
Ultimo
2004

Abstract

Qsmodels is a novel application of Answer Set Programming to interactive gaming environment. We describe a software architecture by which the behavior of a bot acting inside the Quake 3 Arena can be controlled by a planner. The planner is written as an Answer Set Program and is interpreted by the Smodels solver.
Automated Planning; Artificial Intelligence and Games; Answer Set Programming; Multi-agent systems and games
Settore INF/01 - Informatica
2004
CoLogNET
FBA
FCT
Fundacao Calouste Gulbenkian
Universidade Nova de Lisboa
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/965176
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