Qsmodels is a novel application of Answer Set Programming to interactive gaming environment. We describe a software architecture by which the behavior of a bot acting inside the Quake 3 Arena can be controlled by a planner. The planner is written as an Answer Set Program and is interpreted by the Smodels solver.
Qsmodels: ASP planning in interactive gaming environment / L. Padovani, A. Provetti (LECTURE NOTES IN ARTIFICIAL INTELLIGENCE). - In: Logics in Artificial Intelligence / [a cura di] J.J. Alferes, J. Leite. - [s.l] : Springer Verlag, 2004. - ISBN 978-3-540-23242-1. - pp. 689-692 (( Intervento presentato al 9. convegno European Conference on Logics in Artificial Intelligence tenutosi a Lisbona nel 2004 [10.1007/978-3-540-30227-8_58].
Qsmodels: ASP planning in interactive gaming environment
A. ProvettiUltimo
2004
Abstract
Qsmodels is a novel application of Answer Set Programming to interactive gaming environment. We describe a software architecture by which the behavior of a bot acting inside the Quake 3 Arena can be controlled by a planner. The planner is written as an Answer Set Program and is interpreted by the Smodels solver.File | Dimensione | Formato | |
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