Play Access is an Android assistive technology that replaces touchscreen interaction with alternative interfaces, enabling people with upper extremity impairments to access mobile games, and providing alternative means of playing mobile games for all. We demonstrate the use of Play Access to support physical therapy for children with haemophilia, with the goal of preventing long-term mobility impairments. To achieve this, we modified Play Access to enable the use of body movements, recognized using wearable sensors, as an alternative interface for playing games. This way, Play Access makes it possible to use existing Android games as exergames, hence better targeting patients’ interest.

Rehabilitation through Accessible Mobile Gaming and Wearable Sensors / D. Ahmetovic, A. Pugliese, S. Mascetti, V. Begnozzi, E. Boccalandro, R. Gualtierotti, F. Peyvandi - In: ASSETS '21 / [a cura di] J. Lazar, J.H. Feng, F. Hwang. - [s.l] : ACM, 2021. - ISBN 9781450383066. - pp. 1-4 (( Intervento presentato al 23. convegno International ACM SIGACCESS Conference on Computers and Accessibility tenutosi a Virtual event nel 2021 [10.1145/3441852.3476544].

Rehabilitation through Accessible Mobile Gaming and Wearable Sensors

D. Ahmetovic
Primo
;
S. Mascetti;R. Gualtierotti
Penultimo
;
F. Peyvandi
Ultimo
2021

Abstract

Play Access is an Android assistive technology that replaces touchscreen interaction with alternative interfaces, enabling people with upper extremity impairments to access mobile games, and providing alternative means of playing mobile games for all. We demonstrate the use of Play Access to support physical therapy for children with haemophilia, with the goal of preventing long-term mobility impairments. To achieve this, we modified Play Access to enable the use of body movements, recognized using wearable sensors, as an alternative interface for playing games. This way, Play Access makes it possible to use existing Android games as exergames, hence better targeting patients’ interest.
Rehabilitation; Physical therapy; Interaction substitution
Settore INF/01 - Informatica
2021
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/904611
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