Finding the underlying principles of social attention in humans seems to be essential for the design of the interaction between natural and artificial agents. Here, we focus on the computational modeling of gaze dynamics as exhibited by humans when perceiving socially relevant multimodal information. The audio-visual landscape of social interactions is distilled into a number of multimodal patches that convey different social value, and we work under the general frame of foraging as a tradeoff between local patch exploitation and landscape exploration. We show that the spatio-temporal dynamics of gaze shifts can be parsimoniously described by Langevin-type stochastic differential equations triggering a decision equation over time. In particular, value-based patch choice and handling is reduced to a simple multi-alternative perceptual decision making that relies on a race-to-threshold between independent continuous-time perceptual evidence integrators, each integrator being associated with a patch.

Gazing at Social Interactions Between Foraging and Decision Theory / A. D'Amelio, G. Boccignone. - In: FRONTIERS IN NEUROROBOTICS. - ISSN 1662-5218. - 15(2021 Mar). [10.3389/fnbot.2021.639999]

Gazing at Social Interactions Between Foraging and Decision Theory

A. D'Amelio
Primo
;
G. Boccignone
Secondo
2021

Abstract

Finding the underlying principles of social attention in humans seems to be essential for the design of the interaction between natural and artificial agents. Here, we focus on the computational modeling of gaze dynamics as exhibited by humans when perceiving socially relevant multimodal information. The audio-visual landscape of social interactions is distilled into a number of multimodal patches that convey different social value, and we work under the general frame of foraging as a tradeoff between local patch exploitation and landscape exploration. We show that the spatio-temporal dynamics of gaze shifts can be parsimoniously described by Langevin-type stochastic differential equations triggering a decision equation over time. In particular, value-based patch choice and handling is reduced to a simple multi-alternative perceptual decision making that relies on a race-to-threshold between independent continuous-time perceptual evidence integrators, each integrator being associated with a patch.
audio-visual attention; decision theory; drift-diffusion model; gaze models; multimodal perception; perceptual decision; ssocial interaction
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mar-2021
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/838496
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