Prensky’s talk about Digital Natives and Digital Immigrants is often used as a milestone for the field of study addressing this “new generation” of users. However, when talking about Digital Natives the general attitude is to think of them simply as students and not as perspective teachers. This is, in our opinion, a lost opportunity: their way of studying and doing things at present will influence the way they will work in their future workplaces. When they will assume, for example, the role of teachers, what kind of tools and environments will they really need? We will try to address this problem analyzing a project we held with four master’s students, for the creation of a serious game about Amazon deforestation, were they had an interesting role, at the crossroad between students and teachers.
|Titolo:||Digital Natives' Learning and Teaching : the Amazonia Serious Game Scenario|
DI LORETO, INES (Primo)
|Data di pubblicazione:||2009|
|Parole Chiave:||Co-adaptation ; Digital Natives ; serious games ; user modeling ; learning environments|
|Enti collegati al convegno:||International AIED Society|
|Citazione:||Digital Natives' Learning and Teaching : the Amazonia Serious Game Scenario / I. Di Loreto, A. Gouach, F. Hervouret, G. Dalichoux, A. Foucher, P. Patramol, S.A. Cerri. ((Intervento presentato al 14. convegno International conference on artificial intelligence in education : workshop on enabling creative learning design : how HCI, user modelling and human factors help tenutosi a Brighton nel 2009.|
|Appare nelle tipologie:||14 - Intervento a convegno non pubblicato|