In the latest years at-home autonomous rehabilitation platforms have grown in popularity. Some of them allow patients to recover from their physical damages by playing exer-games, which are more enjoyable than classic rehabilitation. One of the main problems of this approach is the repetitive structure of the exer-games, since rehabilitation requires intensive training each day and patients could lose motivation if they are not enough entertained. We describe here few methods we recently implemented that can be used alongside with exer-games to make the platform more compelling and entertain the patient during the day-by-day rehabilitation cycle without losing motivation.

Approaches for increasing patient's engagement and motivation in exer-games-based autonomous telerehabilitation / M. Pezzera, A. Tironi, J. Essenziale, R. Mainetti, N.A. Borghese - In: 2019 IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH)[s.l] : IEEE, 2019. - ISBN 9781728103006. - pp. 1-8 (( Intervento presentato al 7. convegno IEEE International Conference on Serious Games and Applications for Health, SeGAH tenutosi a Kyoto nel 2019 [10.1109/SeGAH.2019.8882468].

Approaches for increasing patient's engagement and motivation in exer-games-based autonomous telerehabilitation

M. Pezzera;A. Tironi;J. Essenziale;R. Mainetti;N.A. Borghese
2019

Abstract

In the latest years at-home autonomous rehabilitation platforms have grown in popularity. Some of them allow patients to recover from their physical damages by playing exer-games, which are more enjoyable than classic rehabilitation. One of the main problems of this approach is the repetitive structure of the exer-games, since rehabilitation requires intensive training each day and patients could lose motivation if they are not enough entertained. We describe here few methods we recently implemented that can be used alongside with exer-games to make the platform more compelling and entertain the patient during the day-by-day rehabilitation cycle without losing motivation.
dynamic difficulty adjustment; exer-games; gamification; home-rehabilitation; intrinsic and extrinsic motivation; procedural content generation
Settore INF/01 - Informatica
2019
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/697226
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