Games are not just fun, they can also be used to generate serious benefits for people. The current popularity of smartphones endowed with sensorial, computational and communication capabilities is generating new potential. An interesting case study regards serious games for healthcare purposes and, to this aim, we focus on physiatric rehabilitation of articulations and show how to create a smartphone's serious game for this purpose. In essence, we developed a prototype for a new generation of gametherapies; our application represents a step forward with respect to traditional therapies as it allows for low-cost, ubiquitous exercises with the support of both instantaneous digital feedback from the application and continuous monitoring/interaction with a remote doctor.

Smartphone's physiatric serious game / D. Deponti, D. Maggiorini, C.E. Palazzi - In: 2011 IEEE 1st International conference on serious games and applications for health, SeGAH : 16-18 november 2011, Braga, Portugal : proceedingsPiscataway : Institute of electrical and electronics engineers, 2011. - ISBN 9781467304344. - pp. 1-8 (( Intervento presentato al 1. convegno IEEE International Conference on Serious Games and Applications for Health (SeGAH) tenutosi a Braga, Portugal nel 2011 [10.1109/SeGAH.2011.6165434].

Smartphone's physiatric serious game

D. Maggiorini
Secondo
;
2011

Abstract

Games are not just fun, they can also be used to generate serious benefits for people. The current popularity of smartphones endowed with sensorial, computational and communication capabilities is generating new potential. An interesting case study regards serious games for healthcare purposes and, to this aim, we focus on physiatric rehabilitation of articulations and show how to create a smartphone's serious game for this purpose. In essence, we developed a prototype for a new generation of gametherapies; our application represents a step forward with respect to traditional therapies as it allows for low-cost, ubiquitous exercises with the support of both instantaneous digital feedback from the application and continuous monitoring/interaction with a remote doctor.
No
English
physiatry; serious game; smartphone; ubiquitous healthcare
Settore INF/01 - Informatica
Intervento a convegno
Ricerca applicata
2011 IEEE 1st International conference on serious games and applications for health, SeGAH : 16-18 november 2011, Braga, Portugal : proceedings
Piscataway
Institute of electrical and electronics engineers
2011
1
8
8
9781467304344
Volume a diffusione internazionale
IEEE International Conference on Serious Games and Applications for Health (SeGAH)
Braga, Portugal
2011
1
Convegno internazionale
D. Deponti, D. Maggiorini, C.E. Palazzi
Book Part (author)
none
273
Smartphone's physiatric serious game / D. Deponti, D. Maggiorini, C.E. Palazzi - In: 2011 IEEE 1st International conference on serious games and applications for health, SeGAH : 16-18 november 2011, Braga, Portugal : proceedingsPiscataway : Institute of electrical and electronics engineers, 2011. - ISBN 9781467304344. - pp. 1-8 (( Intervento presentato al 1. convegno IEEE International Conference on Serious Games and Applications for Health (SeGAH) tenutosi a Braga, Portugal nel 2011 [10.1109/SeGAH.2011.6165434].
info:eu-repo/semantics/conferenceObject
3
Prodotti della ricerca::03 - Contributo in volume
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/230881
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