Natural User Interfaces allow users to interact with virtual environments with little intermediation. Immersion becomes a vital need for such interfaces to be successful and it is achieved by making the interface invisible to the user. For cognitive rehabilitation, a mirror view is a good interface to the virtual world, but obtaining immersion is not straightforward. An accurate player profile, or silhouette, accurately extracted from the real-world background, increases both the visual quality and the immersion of the player in the virtual environment. The Kinect SDK provides raw data that can be used to extract a simple player profile. In this paper, we present our method for obtaining a smooth player profile extraction from the Kinect image streams.

Robust silhouette extraction from Kinect data / M. Pirovano, C.Y. Ren, I. Frosio, P.L. Lanzi, V. Prisacariu, D.W. Murray, N.A. Borghese - In: Image analysis and processing – ICIAP 2013 : 17th international conference : Naples, Italy, september 9-13, 2013 : proceedings. Part 1 / [a cura di] A. Petrosino. - Berlin : Springer, 2013. - ISBN 9783642411809. - pp. 642-651 (( Intervento presentato al 17. convegno International Conference on Image Analysis and Processing (ICIAP) tenutosi a Napoli nel 2013 [10.1007/978-3-642-41181-6_65].

Robust silhouette extraction from Kinect data

M. Pirovano
Primo
;
I. Frosio;N.A. Borghese
Ultimo
2013

Abstract

Natural User Interfaces allow users to interact with virtual environments with little intermediation. Immersion becomes a vital need for such interfaces to be successful and it is achieved by making the interface invisible to the user. For cognitive rehabilitation, a mirror view is a good interface to the virtual world, but obtaining immersion is not straightforward. An accurate player profile, or silhouette, accurately extracted from the real-world background, increases both the visual quality and the immersion of the player in the virtual environment. The Kinect SDK provides raw data that can be used to extract a simple player profile. In this paper, we present our method for obtaining a smooth player profile extraction from the Kinect image streams.
English
Settore INF/01 - Informatica
Capitolo o Saggio
Ricerca applicata
   Rehabilitative Wayout In Responsive home Environments
   REWIRE
   EUROPEAN COMMISSION
   FP7
   287713
Image analysis and processing – ICIAP 2013 : 17th international conference : Naples, Italy, september 9-13, 2013 : proceedings. Part 1
A. Petrosino
Berlin
Springer
2013
642
651
10
9783642411809
8156
Volume a diffusione internazionale
International Conference on Image Analysis and Processing (ICIAP)
Napoli
2013
17
M. Pirovano, C.Y. Ren, I. Frosio, P.L. Lanzi, V. Prisacariu, D.W. Murray, N.A. Borghese
Book Part (author)
none
268
Robust silhouette extraction from Kinect data / M. Pirovano, C.Y. Ren, I. Frosio, P.L. Lanzi, V. Prisacariu, D.W. Murray, N.A. Borghese - In: Image analysis and processing – ICIAP 2013 : 17th international conference : Naples, Italy, september 9-13, 2013 : proceedings. Part 1 / [a cura di] A. Petrosino. - Berlin : Springer, 2013. - ISBN 9783642411809. - pp. 642-651 (( Intervento presentato al 17. convegno International Conference on Image Analysis and Processing (ICIAP) tenutosi a Napoli nel 2013 [10.1007/978-3-642-41181-6_65].
info:eu-repo/semantics/conferenceObject
7
Prodotti della ricerca::03 - Contributo in volume
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/230382
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