Neglect syndrome is characterized by a selective impairment of spatial exploration sensible to cognitive rehabilitation. We show here how an effective rehabilitation system for neglect can be obtained using a web-cam, a PC and a TV display or a video projector. The patient is guided to explore the space, included the neglected hemispace, by a specifically designed game that requires the patient to reach targets with an increasing level of difficulty. Rewards display and audio output feed-back make the game even more attractive. We also report significant improvement on spatial exploration and everyday activities in one patient with chronic neglect, after a single intensive treatment with the described system. Besides improving the patients reported a positive attitude towards the system throughout the entire rehabilitation period.

A reliable low-cost platform for neglect virtual rehabilitation / N.A. Borghese, R. Mainetti, A. Sedda, F. Pasotti, G. Bottini - In: International conference on virtual rehabilitation : Zurich, Switzerland, june 27-29, 2011 : proceedings / [a cura di] D. Thalmann. - Piscataway : Institute of electrical and electronics engineers, 2011. - ISBN 9781612844756. (( convegno International Conference on Virtual Rehabilitation (ICVR) tenutosi a Zurich nel 2011 [10.1109/ICVR.2011.5971814].

A reliable low-cost platform for neglect virtual rehabilitation

N.A. Borghese;R. Mainetti;
2011

Abstract

Neglect syndrome is characterized by a selective impairment of spatial exploration sensible to cognitive rehabilitation. We show here how an effective rehabilitation system for neglect can be obtained using a web-cam, a PC and a TV display or a video projector. The patient is guided to explore the space, included the neglected hemispace, by a specifically designed game that requires the patient to reach targets with an increasing level of difficulty. Rewards display and audio output feed-back make the game even more attractive. We also report significant improvement on spatial exploration and everyday activities in one patient with chronic neglect, after a single intensive treatment with the described system. Besides improving the patients reported a positive attitude towards the system throughout the entire rehabilitation period.
Neglect; Patient tracking; Serious games design; Virtual reality rehabilitation
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Utilizza questo identificativo per citare o creare un link a questo documento: http://hdl.handle.net/2434/191745
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