When video games are adapted into films or television series, their soundtracks often undergo transformations that extend beyond changes of function to encompass broader shifts in musical style. These transmedia shifts become especially pronounced in transnational adaptations, where Japanese video-game franchises cross national borders and are reinterpreted within American film and TV industries. In this context, differences in cultural expectations and production norms shape stylistic traits like the roles of melody and timbre, and how hybridized arrangements are reconfigured to suit new aesthetic and industrial environments. Because musical style exerts a strong influence on audience perception, these transformations raise important questions about how the identity of the original work is negotiated during adaptation. This paper examines these issues by focusing on major Japanese franchises-such as Silent Hill, Final Fantasy, and Castlevania-that have been adapted into (primarily) American screen media. Through these case studies, it investigates how musical features-timbre and genre hybridity in particular-can shift when game music is re-authored for film or (post-)TV series. By analyzing these changes, the study explores the interplay of cultural, commercial, and industrial logics in the reshaping of musical style. It assesses the relative influence of cultural translation, audience expectations, and market conventions on decisions to preserve, modify, or replace key musical features. Ultimately, the paper argues that these metamorphoses reveal broader negotiations within a globalized entertainment landscape, illuminating how music travels across media, cultures, and industries in the process of transnational adaptation-which is always a site of transcultural negotiation.

Crossing Media, Crossing Cultures: Musical Metamorphoses in Japanese Video Game Adaptations for American Film and TV / M. Merlini. 15. Ludo : European Conference on Video Game Music and Sound : 6-08 agosto Ormskirk 2026.

Crossing Media, Crossing Cultures: Musical Metamorphoses in Japanese Video Game Adaptations for American Film and TV

M. Merlini
2026

Abstract

When video games are adapted into films or television series, their soundtracks often undergo transformations that extend beyond changes of function to encompass broader shifts in musical style. These transmedia shifts become especially pronounced in transnational adaptations, where Japanese video-game franchises cross national borders and are reinterpreted within American film and TV industries. In this context, differences in cultural expectations and production norms shape stylistic traits like the roles of melody and timbre, and how hybridized arrangements are reconfigured to suit new aesthetic and industrial environments. Because musical style exerts a strong influence on audience perception, these transformations raise important questions about how the identity of the original work is negotiated during adaptation. This paper examines these issues by focusing on major Japanese franchises-such as Silent Hill, Final Fantasy, and Castlevania-that have been adapted into (primarily) American screen media. Through these case studies, it investigates how musical features-timbre and genre hybridity in particular-can shift when game music is re-authored for film or (post-)TV series. By analyzing these changes, the study explores the interplay of cultural, commercial, and industrial logics in the reshaping of musical style. It assesses the relative influence of cultural translation, audience expectations, and market conventions on decisions to preserve, modify, or replace key musical features. Ultimately, the paper argues that these metamorphoses reveal broader negotiations within a globalized entertainment landscape, illuminating how music travels across media, cultures, and industries in the process of transnational adaptation-which is always a site of transcultural negotiation.
2026
Settore PEMM-01/C - Musicologia e storia della musica
Crossing Media, Crossing Cultures: Musical Metamorphoses in Japanese Video Game Adaptations for American Film and TV / M. Merlini. 15. Ludo : European Conference on Video Game Music and Sound : 6-08 agosto Ormskirk 2026.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/1273597
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