Background and ContextThis study investigates how third-grade Italian students (aged 8) learn definite ('repeat n times') iteration, using either a puzzle-based or Use-Modify-Create (UMC) instructional approach, both delivered on the Code.org Studio platform.ObjectiveTo verify the effectiveness of these approaches in teaching definite iteration, capturing any differences in students'performance and learning experience.MethodA quasi-experimental study (93 teachers, 1434 students), with pre- and post-intervention assessments, and a learning intervention of 4 one-hour lessons, directly delivered by teachers.FindingsBoth approaches proved successful. Students who experienced the puzzle-based approach performed slightly better. The UMC approach proved nearly as effective, earning slight preference by participants.ImplicationsBoth approaches proved suitable for early primary education. This work helps frame the puzzle-based approach as a teaching method, and provides tested instructional materials grounded in the UMC approach, adapted to the Code.org Studio environment.

Puzzle-based vs UMC approaches for learning iteration in grade 3 / S. Capecchi, L.F.. - In: COMPUTER SCIENCE EDUCATION. - ISSN 0899-3408. - 36:3(2026 Aug 21), pp. 528-571. [10.1080/08993408.2025.2542669]

Puzzle-based vs UMC approaches for learning iteration in grade 3

V. Lonati;M. Monga;
2026

Abstract

Background and ContextThis study investigates how third-grade Italian students (aged 8) learn definite ('repeat n times') iteration, using either a puzzle-based or Use-Modify-Create (UMC) instructional approach, both delivered on the Code.org Studio platform.ObjectiveTo verify the effectiveness of these approaches in teaching definite iteration, capturing any differences in students'performance and learning experience.MethodA quasi-experimental study (93 teachers, 1434 students), with pre- and post-intervention assessments, and a learning intervention of 4 one-hour lessons, directly delivered by teachers.FindingsBoth approaches proved successful. Students who experienced the puzzle-based approach performed slightly better. The UMC approach proved nearly as effective, earning slight preference by participants.ImplicationsBoth approaches proved suitable for early primary education. This work helps frame the puzzle-based approach as a teaching method, and provides tested instructional materials grounded in the UMC approach, adapted to the Code.org Studio environment.
Informatics K-12 education; introductory programming; UMC; Block-based programming; Iteration;
Settore INFO-01/A - Informatica
21-ago-2026
19-ago-2025
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/1179871
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