This experience report presents a participatory process that involved primary school teachers and computer science education researchers. The objective of the process was to co-design a learning module to teach iteration to second graders using a visual programming environment and based on the Use-Modify-Create methodology. The co-designed learning module was piloted with three second-grade classes. We experienced that sharing and reconciling the different perspectives of researchers and teachers was doubly effective. On the one hand, it improved the quality of the resulting learning module; on the other hand, it constituted a very significant professional development opportunity for both teachers and researchers. We describe the co-designed learning module, discuss the most significant hinges in the process that led to such a product, and reflect on the lessons learned.

Castle and Stairs to Learn Iteration: Co-designing a UMC Learning Module with Teachers / S. Capecchi, M. Lodi, V. Lonati, M. Sbaraglia (ANNUAL CONFERENCE ON INNOVATION & TECHNOLOGY IN COMPUTER SCIENCE EDUCATION). - In: ITiCSE 2023: Proceedings / [a cura di] M.-J. Laakso, M. Monga, S.J. Sheard. - [s.l] : ACM, 2023. - ISBN 9798400701382. - pp. 222-228 (( Intervento presentato al 28. convegno Annual Conference on Innovation and Technology in Computer Science Education, ITiCSE 2023 tenutosi a Turku nel 2023 [10.1145/3587102.3588793].

Castle and Stairs to Learn Iteration: Co-designing a UMC Learning Module with Teachers

V. Lonati
;
2023

Abstract

This experience report presents a participatory process that involved primary school teachers and computer science education researchers. The objective of the process was to co-design a learning module to teach iteration to second graders using a visual programming environment and based on the Use-Modify-Create methodology. The co-designed learning module was piloted with three second-grade classes. We experienced that sharing and reconciling the different perspectives of researchers and teachers was doubly effective. On the one hand, it improved the quality of the resulting learning module; on the other hand, it constituted a very significant professional development opportunity for both teachers and researchers. We describe the co-designed learning module, discuss the most significant hinges in the process that led to such a product, and reflect on the lessons learned.
block-based programming; iteration; participatory design; UMC
Settore INFO-01/A - Informatica
2023
Association for Computing Machinery's (ACM) Special Interest Group on Computer Science Sducation (SIGCSE)
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/1133035
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