The ERC Advanced Grant AN-ICON, coordinated by Andrea Pinotti and hosted by the Department of Philosophy Piero Martinetti of the University of Milan, is a cross-disciplinary project that brings together aesthetics, media theory, archaeology and various disciplines to address the complexities of contemporary mediascape, particularly in the realm of Extended Reality (XR). Within XR, which encompasses Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR), ‘an-icons’ emerge as self-negating images that blur iconic boundaries and promote environmental presence. This paper provides an insight into AN-ICON’s diverse investigations dedicated to immersive technologies. It explores the cultural lineage of VR, AR and XR, their intersections with design and urban spaces, and the emerging prospects for digital memory studies. It also highlights the therapeutic, educational and prosocial potential of these media, informed by their historical and mediarchaeological backgrounds.

Exploring an-icons, between media archaeology, cultural history, memory studies and contemporary applications / I. Ampollini, F. Bandi, F. Cavaletti, P. Conte, M. Fontana, G. Grossi, A. Pinotti, S. Pirandello, I. Terrenghi. - In: IMG JOURNAL. - ISSN 2724-2463. - 9:(2023), pp. 40-73. [10.6092/issn.2724-2463/20030]

Exploring an-icons, between media archaeology, cultural history, memory studies and contemporary applications

I. Ampollini
Primo
;
F. Bandi;F. Cavaletti;P. Conte;M. Fontana;G. Grossi;A. Pinotti;S. Pirandello;I. Terrenghi
2023

Abstract

The ERC Advanced Grant AN-ICON, coordinated by Andrea Pinotti and hosted by the Department of Philosophy Piero Martinetti of the University of Milan, is a cross-disciplinary project that brings together aesthetics, media theory, archaeology and various disciplines to address the complexities of contemporary mediascape, particularly in the realm of Extended Reality (XR). Within XR, which encompasses Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR), ‘an-icons’ emerge as self-negating images that blur iconic boundaries and promote environmental presence. This paper provides an insight into AN-ICON’s diverse investigations dedicated to immersive technologies. It explores the cultural lineage of VR, AR and XR, their intersections with design and urban spaces, and the emerging prospects for digital memory studies. It also highlights the therapeutic, educational and prosocial potential of these media, informed by their historical and mediarchaeological backgrounds.
an-iconology; an-icon; immersive technologies; virtual reality; augmented reality; memory studies
Settore M-FIL/04 - Estetica
Settore L-ART/06 - Cinema, Fotografia e Televisione
Settore M-PED/03 - Didattica e Pedagogia Speciale
Settore PHIL-04/A - Estetica
Settore PHIL-02/B - Storia della scienza e delle tecniche
Settore PEMM-01/B - Cinema, fotografia, radio, televisione e media digitali
Settore PAED-02/A - Didattica e pedagogia speciale
   An-Iconology: History, Theory, and Practices of Environmental Images (AN-ICON)
   AN-ICON
   EUROPEAN COMMISSION
   H2020
   834033

   Assegnazione Dipartimenti di Eccellenza 2023-2027 - Dipartimento di FILOSOFIA "PIERO MARTINETTI"
   DECC23_007
   MINISTERO DELL'UNIVERSITA' E DELLA RICERCA
2023
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/1104449
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