The use of Virtual Reality (VR) technologies in education represents a rapidly spreading field that offers, according to the most recent literature, significant benefits for learning. One of the key factors to effectively introduce an immersive experience within any training-didactic pathway is represented by the approach (or preparatory) phase, which is essential to facilitate the student's familiarisation with the experience. This paper aims to discuss the main results of an exploratory mixed-method research that had as its primary objective to understand how different approach phases impact on the immersive experience in terms of learning outcomes, engagement and perceived sense of presence among a group of students of the Master degree in Philosophy. The paper concludes by sharing instructional design tips for effectively introducing immersive technologies in educational contexts.

Learning in immersive environments: results of mixed-method research in university art laboratories = Apprendere in ambienti immersivi: risultati di una ricerca mixed-method in laboratori universitari artistici / I. Terrenghi, F. Cavaletti. - In: Q-TIMES WEBMAGAZINE. - ISSN 2038-3282. - 16:3(2024), pp. 882-895. [10.14668/QTimes_16365]

Learning in immersive environments: results of mixed-method research in university art laboratories = Apprendere in ambienti immersivi: risultati di una ricerca mixed-method in laboratori universitari artistici

I. Terrenghi
Primo
;
F. Cavaletti
Secondo
2024

Abstract

The use of Virtual Reality (VR) technologies in education represents a rapidly spreading field that offers, according to the most recent literature, significant benefits for learning. One of the key factors to effectively introduce an immersive experience within any training-didactic pathway is represented by the approach (or preparatory) phase, which is essential to facilitate the student's familiarisation with the experience. This paper aims to discuss the main results of an exploratory mixed-method research that had as its primary objective to understand how different approach phases impact on the immersive experience in terms of learning outcomes, engagement and perceived sense of presence among a group of students of the Master degree in Philosophy. The paper concludes by sharing instructional design tips for effectively introducing immersive technologies in educational contexts.
No
English
virtual reality; immersive technologies; introductory phase; learning outcomes; higher education
Settore M-PED/03 - Didattica e Pedagogia Speciale
Settore M-FIL/04 - Estetica
Settore PAED-02/A - Didattica e pedagogia speciale
Articolo
Esperti anonimi
Pubblicazione scientifica
   An-Iconology: History, Theory, and Practices of Environmental Images (AN-ICON)
   AN-ICON
   EUROPEAN COMMISSION
   H2020
   834033
2024
16
3
882
895
14
Pubblicato
Periodico con rilevanza internazionale
https://www.qtimes.it/?p=file&d=202409&id=terrenghi-et-al_qtimes-jetss_lug24_1.pdf
manual
Aderisco
info:eu-repo/semantics/article
Learning in immersive environments: results of mixed-method research in university art laboratories = Apprendere in ambienti immersivi: risultati di una ricerca mixed-method in laboratori universitari artistici / I. Terrenghi, F. Cavaletti. - In: Q-TIMES WEBMAGAZINE. - ISSN 2038-3282. - 16:3(2024), pp. 882-895. [10.14668/QTimes_16365]
open
Prodotti della ricerca::01 - Articolo su periodico
2
262
Article (author)
Periodico senza Impact Factor
I. Terrenghi, F. Cavaletti
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/1094588
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