Dancer Margherita Landi continues her practical and theoretical exploration in the realm of Virtual Reality, leading to two dance projects in collaboration with Agnese Lanza. These projects were featured in technology and theater festivals, including Peaceful Places (awarded the 2021 Auggie Award for Best Art at the AWE – Augmented World Expo in the USA) and Dealing with Absence (recognized for Residenze Digitali in 2021). Both projects delve into the emotional states evoked by images within the dancer’s or user’s VR headset. Peaceful Places is a virtual reality dance experience where the headset becomes the audience’s tool to reacquaint themselves with the human instinct of embrace. On the other hand, Dealing with Absence offers the audience a glimpse into a private, intimate journey executed by performers wearing VR headsets, and dancing movements inspired by films (such as Tarkovsky’s Mirror or Bergman’s Persona) exploring the theme of absence through gestures . The audience can witness this journey from afar, behind their online screens, while maintaining a clear awareness that this framework is absent for the performers, who are immersed in the virtual reality headset throughout.

Between presence and absence : A conversation with Margherita Landi, from “Dealing with Absence” to Landi’s Cube / A.M. Monteverdi. - (2024 Feb 16).

Between presence and absence : A conversation with Margherita Landi, from “Dealing with Absence” to Landi’s Cube

A.M. Monteverdi
2024

Abstract

Dancer Margherita Landi continues her practical and theoretical exploration in the realm of Virtual Reality, leading to two dance projects in collaboration with Agnese Lanza. These projects were featured in technology and theater festivals, including Peaceful Places (awarded the 2021 Auggie Award for Best Art at the AWE – Augmented World Expo in the USA) and Dealing with Absence (recognized for Residenze Digitali in 2021). Both projects delve into the emotional states evoked by images within the dancer’s or user’s VR headset. Peaceful Places is a virtual reality dance experience where the headset becomes the audience’s tool to reacquaint themselves with the human instinct of embrace. On the other hand, Dealing with Absence offers the audience a glimpse into a private, intimate journey executed by performers wearing VR headsets, and dancing movements inspired by films (such as Tarkovsky’s Mirror or Bergman’s Persona) exploring the theme of absence through gestures . The audience can witness this journey from afar, behind their online screens, while maintaining a clear awareness that this framework is absent for the performers, who are immersed in the virtual reality headset throughout.
Theatre; Virtual Reality performance; Intermedia performance; Technological performance; Virtual Reality
Settore L-ART/05 - Discipline Dello Spettacolo
Settore PEMM-01/A - Discipline dello spettacolo
16-feb-2024
https://www.neroeditions.com/between-presence-and-absence/
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/1081888
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