This work introduces a mobile app that aims to promote the sight-reading of music with different positions of the clef on the stave. Relying on the principles of game-based learning, the app offers applications primarily in the didactic field: by facilitating and encouraging the learning of this challenging aspect of music, the app on one side contributes to the preservation of intangible musical heritage and, on the other, serves practical educational purposes such as the preparation for Conservatory exams. The results of early experimentation show a general appreciation by test users as it concerns engagement, but also highlight a number of interaction aspects to be improved.

A Mobile Serious Game to Foster Music Sight Reading with Different Clefs / A. Barate, A. Brugaletta, L. Ludovico - In: Proceedings of the 15th International Conference on Computer Supported Education. 1: CSME / [a cura di] J. Jovanovic, I.-A. Chounta, J. Uhomoibhi, B. McLaren. - [s.l] : SCITEPRESS, 2023. - ISBN 978-989-758-641-5. - pp. 397-403 (( Intervento presentato al 15. convegno International Conference on Computer Supported Education tenutosi a Praha nel 2023 [10.5220/0012059500003470].

A Mobile Serious Game to Foster Music Sight Reading with Different Clefs

A. Barate
Primo
;
L. Ludovico
Ultimo
2023

Abstract

This work introduces a mobile app that aims to promote the sight-reading of music with different positions of the clef on the stave. Relying on the principles of game-based learning, the app offers applications primarily in the didactic field: by facilitating and encouraging the learning of this challenging aspect of music, the app on one side contributes to the preservation of intangible musical heritage and, on the other, serves practical educational purposes such as the preparation for Conservatory exams. The results of early experimentation show a general appreciation by test users as it concerns engagement, but also highlight a number of interaction aspects to be improved.
music; education; mobile applications; serious games; clefs
Settore INF/01 - Informatica
Settore M-PED/04 - Pedagogia Sperimentale
2023
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/968599
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