This article presents a comparison of interest representation in the videogame industry in Denmark, Italy and the Netherlands. While traditional industrial relations actors play a minor role, interest representation is far from absent in this creative industry. Interest representation is, however, dominated by other actors that often cut across the employer-employee divide. This article argues that the specific features of interest representation in the videogame industry can be explained by the characteristics of employment in the sector. The presence of fluid labour markets, the strong importance of intrinsic motivation in workers' attitudes to work, and the presence of groups of workers willing to pursue individual strategies, contribute to distance the industry from the collective identities of traditional industrial relations actors and to strengthen the appeal to occupational identities developed by professional organizations, trade associations and informal communities.

Playing alone? Interest representation in the videogame industry in Denmark, Italy and the Netherlands / L. Dorigatti, W. Been, L. Burroni, M. Keune, T. Larsen, M. Mailand. - In: ECONOMIC AND INDUSTRIAL DEMOCRACY. - ISSN 0143-831X. - 44:4(2023), pp. 1266-1288. [10.1177/0143831X221129651]

Playing alone? Interest representation in the videogame industry in Denmark, Italy and the Netherlands

L. Dorigatti
Primo
;
2023

Abstract

This article presents a comparison of interest representation in the videogame industry in Denmark, Italy and the Netherlands. While traditional industrial relations actors play a minor role, interest representation is far from absent in this creative industry. Interest representation is, however, dominated by other actors that often cut across the employer-employee divide. This article argues that the specific features of interest representation in the videogame industry can be explained by the characteristics of employment in the sector. The presence of fluid labour markets, the strong importance of intrinsic motivation in workers' attitudes to work, and the presence of groups of workers willing to pursue individual strategies, contribute to distance the industry from the collective identities of traditional industrial relations actors and to strengthen the appeal to occupational identities developed by professional organizations, trade associations and informal communities.
Creative industries; informal communities; interest representation; professional organizations; trade associations; videogame industry;
Settore SPS/09 - Sociologia dei Processi economici e del Lavoro
Settore GSPS-08/A - Sociologia dei processi economici e del lavoro
2023
Article (author)
File in questo prodotto:
File Dimensione Formato  
dorigatti-et-al-2022-playing-alone-interest-representation-in-the-videogame-industry-in-denmark-italy-and-the.pdf

accesso aperto

Tipologia: Publisher's version/PDF
Licenza: Creative commons
Dimensione 217.96 kB
Formato Adobe PDF
217.96 kB Adobe PDF Visualizza/Apri
Pubblicazioni consigliate

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/960276
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 2
  • ???jsp.display-item.citation.isi??? 4
  • OpenAlex ND
social impact