We propose a novel technique to compose new 3D animated models, such as videogame characters, by combining pieces from existing ones. Our method works on production-ready rigged, skinned, and animated 3D models to reassemble new ones. We exploit mix-and-match operations on the skeletons to trigger the automatic creation of a new mesh, linked to the new skeleton by a set of skinning weights and complete with a set of animations. The resulting model preserves the quality of the input meshings (which can be quad-dominant and semi-regular), skinning weights (inducing believable deformation), and animations, featuring coherent movements of the new skeleton. Our method enables content creators to reuse valuable, carefully designed assets by assembling new ready-to-use characters while preserving most of the hand-crafted subtleties of models authored by digital artists. As shown in the accompanying video, it allows for drastically cutting the time needed to obtain the final result.

SkinMixer: Blending 3D Animated Models / S. Nuvoli, N. Pietroni, P. Cignoni, R. Scateni, M. Tarini. - In: ACM TRANSACTIONS ON GRAPHICS. - ISSN 0730-0301. - 41:6(2022 Dec), pp. 250.1-250.15. ((Intervento presentato al 15. convegno SIGGRAPH ASIA tenutosi a Daegu : 6-9 december nel 2022 [10.1145/3550454.3555503].

SkinMixer: Blending 3D Animated Models

M. Tarini
Ultimo
2022

Abstract

We propose a novel technique to compose new 3D animated models, such as videogame characters, by combining pieces from existing ones. Our method works on production-ready rigged, skinned, and animated 3D models to reassemble new ones. We exploit mix-and-match operations on the skeletons to trigger the automatic creation of a new mesh, linked to the new skeleton by a set of skinning weights and complete with a set of animations. The resulting model preserves the quality of the input meshings (which can be quad-dominant and semi-regular), skinning weights (inducing believable deformation), and animations, featuring coherent movements of the new skeleton. Our method enables content creators to reuse valuable, carefully designed assets by assembling new ready-to-use characters while preserving most of the hand-crafted subtleties of models authored by digital artists. As shown in the accompanying video, it allows for drastically cutting the time needed to obtain the final result.
model composition; skinning weights
Settore INF/01 - Informatica
dic-2022
ACM
https://dl.acm.org/doi/abs/10.1145/3550454.3555503
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/952755
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